Displaying 1 to 20 from 63 results

howler.js - Javascript audio library for the modern web.

  •    Javascript

howler.js is an audio library for the modern web. It defaults to Web Audio API and falls back to HTML5 Audio. This makes working with audio in JavaScript easy and reliable across all platforms. Additional information, live demos and a user showcase are available at howlerjs.com.

phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering

  •    Javascript

Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS, Android and native apps by using 3rd party tools. You can use JavaScript or TypeScript for development. Phaser is available in two versions: Phaser 3 and Phaser CE - The Community Edition. Phaser CE is a community-lead continuation of the Phaser 2 codebase and is hosted on a separate repo. Phaser 3 is the next generation of Phaser.

phaser-ce - Phaser CE is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering

  •    Javascript

Phaser is a fast, free, and fun open source HTML5 game framework. It uses a custom build of Pixi.js for WebGL and Canvas rendering, and supports desktop and mobile web browsers. Games can be compiled to iOS, Android and native desktop apps via 3rd party tools. You can use JavaScript or TypeScript for development. Years after release, Phaser is still one of the most starred game frameworks on GitHub. Thousands of developers worldwide use Phaser. From indies and multi-national digital agencies, to schools and Universities. Each creating their own incredible games.

phaser-examples - Contains hundreds of source code examples and related media for the Phaser HTML5 Game Framework

  •    Javascript

Looking for Phaser 3 Examples? They are in their own repo. Phaser v2 is a fast, free and fun open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.




wavesurfer.js - Navigable waveform built on Web Audio and Canvas

  •    Javascript

Interactive navigable audio visualization using Web Audio and Canvas. See a tutorial and examples on wavesurfer-js.org.

tuna - An audio effects library for the Web Audio API.

  •    Javascript

An audio effects library for the Web Audio API. This is a very incomplete list of places where Tuna.js is used.

howler.js - Javascript audio library for the modern web

  •    Javascript

howler.js is an audio library for the modern web. It defaults to Web Audio API and falls back to HTML5 Audio. This makes working with audio in JavaScript easy and reliable across all platforms.

pizzicato - Library to simplify the way you create and manipulate sounds with the Web Audio API.

  •    Javascript

Pizzicato aims to simplify the way you create and manipulate sounds via the Web Audio API. Take a look at the demo site here. Ensure you have gulp installed: npm install -g gulp.


Tone.js - A Web Audio framework for making interactive music in the browser.

  •    Javascript

Tone.js is a Web Audio framework for creating interactive music in the browser. The architecture of Tone.js aims to be familiar to both musicians and audio programmers looking to create web-based audio applications. On the high-level, Tone offers common DAW (digital audio workstation) features like a global transport for scheduling events and prebuilt synths and effects. For signal-processing programmers (coming from languages like Max/MSP), Tone provides a wealth of high performance, low latency building blocks and DSP modules to build your own synthesizers, effects, and complex control signals. Full Installation Instruction.

waud - Web Audio Library

  •    Haxe

Web Audio Library with HTML5 audio fallback. Waud is a simple and powerful web audio library that allows you to go beyond HTML5's <audio> tag and easily take advantage of Web Audio API. It abstracts Web Audio API making it consistent and reliable across multiple platforms and browsers. It also falls back to HTML5 Audio on non-modern browsers where Web Audio API is not supported.

ogv.js - JavaScript media player using Ogg/Vorbis/Theora/Opus/WebM libs compiled with Emscripten

  •    Javascript

Media decoder and player for Ogg Vorbis/Opus/Theora and WebM video. Based around libogg, libvorbis, libtheora, libopus, libvpx, and libnestegg compiled to JavaScript with Emscripten.

web-audio-api - Node.js implementation of Web audio API

  •    Javascript

This library implements the Web Audio API specification (also know as WAA) on Node.js. By default, web-audio-api doesn't play back the sound it generates. In fact, an AudioContext has no default output, and you need to give it a writable node stream to which it can write raw PCM audio. After creating an AudioContext, set its output stream like this : audioContext.outStream = writableStream.

io-808 - An attempt at a fully recreated web-based TR-808 drum machine.

  •    Javascript

An attempt at a fully recreated web-based TR-808 drum machine using React, Redux, and the Web Audio API. All of the sound generated by this drum machine are synthesized using the Web Audio API (look mom, no samples!). A side effect of this is while I got the sounds fairly close to the original hardware, there's still a lot of room for improvement (yes I'm looking at you Cymbal and Rimshot).

key-and-pad - 🎹 Fun experiment with the Web Audio API 🎶

  •    Javascript

Key&Pad uses the Web Audio API to generate oscillators and effects. I needed some way for these nodes to be updated when the state in the Redux store changed, so I took inspiration from React and wrote a reconciler. It subscribes to the store, and whenever a change is published, it calculates the minimum change needed to update the Web Audio nodes.

clubber - Application of music theory in audio reactive visualizations

  •    Javascript

This small js library listens to audio sources and extracts the underlying rhythmic information. The linear frequency energies are converted into midi notes which music theory suggests to be a better segregation for music audio. A set of meaningful measurements are produced in a form suitable for direct use in webgl shaders, or any other context. This simple flow provides a powerful framework for the rapid development of awesome audio reactive visualisations.

audiobuffer-to-wav - convert an AudioBuffer to .wav format

  •    Javascript

Encodes the contents of an AudioBuffer from the WebAudio API as WAVE. Supports 16-bit PCM and 32-bit float data.The code for this has been adapted from the export feature of Recorder.js.

audio-buffer-utils - Utility functions for working with Web Audio API Buffers

  •    Javascript

Utility functions for Audio Buffers. See @audiojs/audio-buffer-utils. audio-buffer — audio data container, both for node/browser. pcm-util — utils for low-level pcm buffers, like audio formats etc. scijs — DSP utils, like fft, resample, scale etc.

AudioKeys - :musical_keyboard: a QWERTY keyboard for web audio projects

  •    Javascript

Use AudioKeys to power the QWERTY keyboard in your next Web Audio project. AudioKeys provides intelligent handling of key events, giving you key up and key down events that you can use to trigger your sounds. AudioKeys provides configurable polyphony— if you're making a monophonic synth, choose from the common note priorities "last note", "first note", "highest note", or "lowest note". It also handles odd situations like switching tabs— AudioKeys fires a note off event when your browser window goes out of focus.

envelope-generator - Simple ADSR envelope generator for web audio

  •    Javascript

Basic ADSR envelope generator for web audio. A demo is running here. The constructor accepts two arguments: an AudioContext and a settings object. All settings are optional, but you will probably want to set at least attackTime, decayTime, sustainLevel, and releaseTime.





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