Displaying 1 to 4 from 4 results

gamemode - Optimise Linux system performance on demand

  •    C

GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. The design has a clear-cut abstraction between the host daemon and library (gamemoded and libgamemode), and the client loaders (libgamemodeauto and gamemode_client.h) that allows for safe use without worrying about whether the daemon is installed or running. This design also means that while the host library currently relies on systemd for exchanging messages with the daemon, it's entirely possible to implement other internals that still work with the same clients.

raylib - A simple and easy-to-use library to learn videogames programming

  •    C

raylib is a simple and easy-to-use library to learn videogames programming. raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.

challenges - graphics programming challenges

  •    C

This repo contains some challenges about Graphics Programming. Challenges are organized in folders and include the solutions. They are intended to be used as tutorials to learn graphics programming for videogames development. Some of those challenges are based on raylib, a simple and easy-to-use library to learn videogames programming.

rres - A simple and easy-to-use file-format to package raylib resources

  •    C

A simple and easy-to-use file-format to package raylib resources. rres has been designed to package game assets data into a simple sel-contained comprehensive format, easy to read and use, prepared to load data in a fast and efficient way to be directly deployed to memory.