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A semi-compliant D3DX implementation for vectors, matrices, and quaternions. Please refer to D3DX original manual.

3d-math linear-algebra matrix vector graphics-library computer-graphics matrix-calculations matrix-library matrix-functions vector-math matrix-math matrix-multiplication math-library 3d-graphicsIn near future, it will be split into several loosely coupled, clean and maintainable NPM modules, for everyone's convenience. Stay tuned. You can override config with command line args, e.g. node example webpack.offline=false, using server/config.js trait.

traits framework fullstack nodejs useless unit-tests test-driven oop aop cps dsl metaprogramming mixins singleton functional underscore reflection type-matching math algorithms exception-handling stack-traces logging vector-math isomorphic cross-platform regular-expressionsMathEagle is named after the golden eagle, since this is the fastest bird in the world (in horizontal flight). MathEagle is still in its initial development phase so the syntax still changes frequently.

complex-numbers mathematics biginteger graph-algorithms prime-numbers vector-math matrix-mathVim.Math3D is a portable, safe, and efficient 3D math library from VIM written in C# targeting .NET Standard 2.0 without any dependencies. It is intended primarily as a feature rich drop-in replacement for System.Numerics that assures consistent serialization across platforms, enforces immutability, and offers many additional structures and functionality.

math graphics numerics graphics-3d vector-math 3d-math math3d ara3d
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