Check out our latest news and subscribe to our mailing list to get the latest updates. LG Electronics America R&D Lab has developed an HDRP Unity-based multi-robot simulator for autonomous vehicle developers. We provide an out-of-the-box solution which can meet the needs of developers wishing to focus on testing their autonomous vehicle algorithms. It currently has integration with The Autoware Foundation's Autoware.auto and Baidu's Apollo platforms, can generate HD maps, and can be immediately used for testing and validation of a whole system with little need for custom integrations. We hope to build a collaborative community among robotics and autonomous vehicle developers by open sourcing our efforts.
api machine-learning simulator reinforcement-learning computer-vision deep-learning game-engine unity tensorflow artificial-intelligence ros autonomous self-driving-car unreal-engine baidu 3d airsim autoware carlaAirSim is a simulator for drones (and soon other vehicles) built on Unreal Engine. It is open-source, cross platform and supports hardware-in-loop with popular flight controllers such as PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped in to any Unreal environment you want.
drones ai self-driving-car autonomous-vehicles autonomous-quadcoptor research computer-vision artificial-intelligence deeplearning deep-reinforcement-learning control-systems pixhawk cross-platform platform-independent airsim unreal-engine simulatorNote that we recorded the baseline dataset in sync mode which is much slower than async mode. Async mode probably is fine to record in, we just haven't got around to trying it out for v3.
competition control reinforcement-learning deep-learning simulation tensorflow deep-reinforcement-learning vision gym self-driving-car unreal-engine transfer-learning sensorimotorA correct git setup example with git-lfs for Unreal Engine 4 projects. This template implies some conventions to be used correctly, which are discussed below. You should be able copy and paste them into your project's README.md if you want to.
ue4 unreal-engine unreal-engine-4 unrealengine unreal git-lfs gitignoreThe Unreal library provides you an API to parse/deserialize package files such as .UDK, .UPK, from Unreal Engine games, and provide you the necessary methods to navigate its contents. Common sense tells me you'd like to test UE Library using an interface, luckily you can use the latest version of UE Explorer to use your latest build of Eliot.UELib.dll by replacing the file in the installed folder of UE Explorer e.g.
unreal-engine decompiler visual-studio ue-explorer unreal unrealscriptUE4GitPlugin is a simple Git Source Control Plugin for Unreal Engine 4.18. You need to install it into your Project Plugins/ folder, and it will overwrite (replace) the default "Git (beta version)" Source Control Provider with the "Git LFS 2" plugin.
unreal-engine git-plugin git-lfsThis repo contains Nim library and tools that allow to create Unreal Engine 4 games on Nim programming language. The integration is in early development, so breaking changes are possible - backward compatibility is not guaranteed yet.
game-development wrapper unreal-engineUnreal Tournament '99 version 451b exported UnrealScript sources.
unrealscript unreal-engine unrealHoudini Engine for Unreal Engine is a plug-in that allows integration of Houdini technology into Unreal. This plug-in brings Houdini's powerful and flexible procedural workflow into Unreal Engine through Houdini Digital Assets. Artists can interactively adjust asset parameters inside the editor and use Unreal geometries as asset inputs. Houdini's procedural engine will then "cook" the asset and the results will be available in the editor without the need for baking.
houdini-engine ue4 unreal-engine houdini-digital-assets houdiniCurated list of resources about gameplay network programming techniques and achitectures. Game networking is a subset of network engineering that covers multiplayer online game networking. Entity interpolation, input prediction, lag compensation and client-server model topics are main pillars of gameplay network development. This list contains handfully picked resources ranging between high-level network architectures and low-level data replication optimizations.
awesome awesome-list game-development gamedev game-programming networking network network-programming curated-list game-networking game-server-architecture unity unity3d unreal-engine-4 unreal-engine unrealengine cpp reading-listAn open-source launcher for your games. Launchpad was originally made for Unreal Engine 4, but supports arbitrary software and games. Note for users installing on Unix - you may need to install some additional libraries for Launchpad to run. Simply run /Scripts/launchpad-dependencies.sh if your system is Debian or Debian-based, and it'll install them for you.
game gtk debian c-sharp launcher unreal-engine unrealengine unreal rpg-maker game-tool tool gplv3A MQTT client with blueprint support for Unreal Engine 4, based on Mosquitto. Because this has not been developed as a plugin, the installation process is slightly very cumbersome. Only Windows x64 is supported so far.
mqtt mqtt-client unreal-engine-4 unreal-engine blueprint mosquittoThis competition marks the advent of a new release process for AirSim, in which we have separated out the AirSim plugin from environment content. Instead of having a series of individual executables for each environment, we have compacted all of the relevant AirSim content and API into a single binary (AirSimExe). Unreal environments containing race courses are released as separate downloadable content (DLC) packages, in the form of .pak files, which can be loaded and unloaded into the main binary as needed. If you are having texture problems with the gates or seeing black shadows on the ground, please try running the binary with the openGL option : ./AirSimExe.sh -windowed -opengl4.
airsim neurips-competition drones drone-racing unreal-engine microsoft machine-learning computer-vision motion-planning robotics robotics-competition robotics-simulationA flexible UI framework for Unreal Engine
unreal-engine unreal-engine-4 unreal-script
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