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simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles

  •    CSharp

Check out our latest news and subscribe to our mailing list to get the latest updates. LG Electronics America R&D Lab has developed an HDRP Unity-based multi-robot simulator for autonomous vehicle developers. We provide an out-of-the-box solution which can meet the needs of developers wishing to focus on testing their autonomous vehicle algorithms. It currently has integration with The Autoware Foundation's Autoware.auto and Baidu's Apollo platforms, can generate HD maps, and can be immediately used for testing and validation of a whole system with little need for custom integrations. We hope to build a collaborative community among robotics and autonomous vehicle developers by open sourcing our efforts.

AirSim - Open source simulator based on Unreal Engine for autonomous vehicles from Microsoft AI & Research

  •    C++

AirSim is a simulator for drones (and soon other vehicles) built on Unreal Engine. It is open-source, cross platform and supports hardware-in-loop with popular flight controllers such as PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped in to any Unreal environment you want.

ue4-gitignore - A git setup example with git-lfs for Unreal Engine 4 projects.


A correct git setup example with git-lfs for Unreal Engine 4 projects. This template implies some conventions to be used correctly, which are discussed below. You should be able copy and paste them into your project's README.md if you want to.

Unreal-Library - UE Explorer's library for parsing data from games built with the Unreal Engine.

  •    CSharp

The Unreal library provides you an API to parse/deserialize package files such as .UDK, .UPK, from Unreal Engine games, and provide you the necessary methods to navigate its contents. Common sense tells me you'd like to test UE Library using an interface, luckily you can use the latest version of UE Explorer to use your latest build of Eliot.UELib.dll by replacing the file in the installed folder of UE Explorer e.g.

UE4GitPlugin - Unreal Engine 4 Git LFS 2 Source Control Plugin (beta)

  •    C++

UE4GitPlugin is a simple Git Source Control Plugin for Unreal Engine 4.18. You need to install it into your Project Plugins/ folder, and it will overwrite (replace) the default "Git (beta version)" Source Control Provider with the "Git LFS 2" plugin.

nimue4 - Nim language integration for Unreal Engine 4

  •    Nim

This repo contains Nim library and tools that allow to create Unreal Engine 4 games on Nim programming language. The integration is in early development, so breaking changes are possible - backward compatibility is not guaranteed yet.

DarkestHour - Darkest Hour: Europe '44-'45

  •    UnrealScript

Darkest Hour: Europe '44-'45

UT99 - Unreal Tournament '99 version 451b exported UnrealScript sources.

  •    UnrealScript

Unreal Tournament '99 version 451b exported UnrealScript sources.

HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine 4

  •    C++

Houdini Engine for Unreal Engine is a plug-in that allows integration of Houdini technology into Unreal. This plug-in brings Houdini's powerful and flexible procedural workflow into Unreal Engine through Houdini Digital Assets. Artists can interactively adjust asset parameters inside the editor and use Unreal geometries as asset inputs. Houdini's procedural engine will then "cook" the asset and the results will be available in the editor without the need for baking.

Awesome-Game-Networking - Curated list of resources about game networking


Curated list of resources about gameplay network programming techniques and achitectures. Game networking is a subset of network engineering that covers multiplayer online game networking. Entity interpolation, input prediction, lag compensation and client-server model topics are main pillars of gameplay network development. This list contains handfully picked resources ranging between high-level network architectures and low-level data replication optimizations.

Launchpad - An open-source game launcher for your games

  •    CSS

An open-source launcher for your games. Launchpad was originally made for Unreal Engine 4, but supports arbitrary software and games. Note for users installing on Unix - you may need to install some additional libraries for Launchpad to run. Simply run /Scripts/launchpad-dependencies.sh if your system is Debian or Debian-based, and it'll install them for you.

UnrealMosquitto - A MQTT client with blueprint support for Unreal Engine 4, based on Mosquitto.

  •    C

A MQTT client with blueprint support for Unreal Engine 4, based on Mosquitto. Because this has not been developed as a plugin, the installation process is slightly very cumbersome. Only Windows x64 is supported so far.

AirSim-NeurIPS2019-Drone-Racing - Drone Racing @ NeurIPS 2019, built on Microsoft AirSim

  •    Python

This competition marks the advent of a new release process for AirSim, in which we have separated out the AirSim plugin from environment content. Instead of having a series of individual executables for each environment, we have compacted all of the relevant AirSim content and API into a single binary (AirSimExe). Unreal environments containing race courses are released as separate downloadable content (DLC) packages, in the form of .pak files, which can be loaded and unloaded into the main binary as needed. If you are having texture problems with the gates or seeing black shadows on the ground, please try running the binary with the openGL option : ./AirSimExe.sh -windowed -opengl4.

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