Displaying 1 to 17 from 17 results

feathers - User interface components for Starling Framework and Adobe AIR

  •    ActionScript

Warning: This is a pre-release version of Feathers UI. It may contain bugs or unfinished features. It is not recommended for production apps because it is considered potentially unstable. Use at your own risk. To download a stable build, visit the Feathers website. Say hello to Feathers UI, a library of light-weight, skinnable, and extensible UI controls for mobile and desktop. The components run on Starling Framework and Adobe AIR — offering blazing fast GPU powered graphics to create a smooth and responsive experience. Build completely standalone, native applications on iOS, Android, Windows, and macOS, or target Adobe Flash Player in desktop browsers. Created by Josh Tynjala from Bowler Hat LLC, Feathers UI is free and open source.

Starling Framework - The Cross Platform Game Engine

  •    ActionScript

The Starling Framework allows you to create hardware accelerated apps in ActionScript 3. The main target is the creation of 2D games, but Starling may be used for any graphical application. Thanks to Adobe AIR, Starling-based applications can be deployed to mobile devices (iOS, Android), the desktop (Windows, OS X), and to the browser (via the Flash plugin).

DragonBonesAS - DragonBones ActionScript Runtime

  •    ActionScript

Copyright 2012-2016 The DragonBones Team.

spritesheet

  •    Javascript

Spritesheet.js is command-line spritesheet (a.k.a. Texture Atlas) generator written in node.js.




feathers-weather - Example Feathers application built with a Starling port of Robotlegs 1.x

  •    ActionScript

A mobile app for displaying weather forecasts built with Starling Framework, Feathers UI, and Robotlegs. Uses the Yahoo! GeoPlanet API to search for locations around the world and the Yahoo! Weather API to load forecast data. The following libraries are required. They should be placed in a folder named libs.

robotlegs-framework-starling - Robotlegs 1.x ported to Starling

  •    ActionScript

This is a complete port of Robotlegs version 1.x targeting Starling Framework instead of the classic display list. Unlike the robotlegs-starling-plugin, which extends the existing Robotlegs library to add support for Starling display objects, this fork changes the core internals of Robotlegs to specifically target Starling only. Built with Starling Framework 1.8. Feathers 2.2.0 or newer is required to work with Feathers components. Feathers is completely optional when using Robotlegs for Starling.

starling-preloader - An example preloader for Starling Framework running in Adobe Flash Player in a web browser

  •    ActionScript

SWFs running in a web browser should have preloaders. A preloader allows you to quickly display graphics and animation so that visitors to your webpage have something to look at while the rest of the SWF file loads. How do you create a preloader for a Starling app? It's not really any different than creating a preloader for any other SWF. Here's a summary of how I do it. Be sure to look at the included source code for complete details.


starling - The "Cross-Platform Game Engine", a popular Stage3D framework

  •    Haxe

The Starling Framework allows you to create hardware accelerated apps in ActionScript 3, Haxe, TypeScript or JavaScript. The main target is the creation of 2D games, but Starling may be used for any graphical application. Thanks to Adobe AIR, Starling-based applications can be deployed to mobile devices (iOS, Android), the desktop (Windows, OS X), and to the browser (via the Flash plugin). You can also pair Starling with OpenFL to deploy native builds for iOS, Android, Windows, OS X, Linux or WebAssembly, as well as Flash/AIR or regular HTML5 releases without WebAssembly. HTML5 support is available in TypeScript, Haxe, ES5 JavaScript or ES6+ JavaScript.

feathers-sdk - SDK for building Feathers UI applications with MXML

  •    Java

The Feathers SDK provides custom ActionScript and MXML compilers specifically designed for apps built with Starling Framework and Feathers UI components. This SDK makes building Starling and Feathers projects easier by simplifying project setup in supported IDEs and by providing more appropriate defaults (such as using "direct" render mode). The MXML compiler has been overhauled to work with Starling events and Feathers components. To download the latest stable version of Feathers SDK, visit feathersui.com.

FairyGUI-starling - A flexible UI framework for Starling.

  •    ActionScript

A flexible UI framework for Starling, working with the FREE professional Game UI Editor: FairyGUI Editor.

developer-resources - A list of useful links, our partners, as well as the stand out projects from the community

  •    

A list of useful links, integrations with our banking API and the community projects that have caught our eye. 🌐 PHP Library Available - Credit to Alan Cole.

starling-api-web-starter-kit - Starter kit and example app for using the Starling API.

  •    Javascript

Please also take a look at the higher-level Getting Started Guide on our site, which covers usage of our API as a whole. The only prerequisite is Node.js. The best way to install Node.js is with nvm.

fintech-to-ynab - Automatically push Monzo and Starling transactions into YNAB in realtime

  •    Ruby

Automatically push Monzo and Starling transactions to YNAB in realtime. Also import historical transactions from Barclays, Revolut Business, Nationwide, Natwest and many more banks. Please see our Getting Started guide to see how to set Fintech to YNAB up.

starling - A Go client for the Starling Bank API

  •    Go

This is an unofficial Go client for the Starling Bank API. Both the Starling Bank API itself and this package are under active development and, whilst we try to keep breaking changes to a minimum, we cannot guarantee a stable interface. We use Semantic Versioning to quantify changes from one release to the next.






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