An API library for Node.js that interacts with the Philips Hue Bridge to control Philips Hue Light Bulbs and Philips Living Color Lamps. This library abstracts away the actual Philips Hue Bridge REST API and provides all of the features of the Phillips API and a number of useful functions to control the lights and bridge remotely.
hue-bridge hue-api hue-lights nodejs scene schedule philips hue api living color colour automation light lighting bridgeA follow up project called react-native-shared-element has been created which can be considered the successor to react-native-magic-move. It it an all native solution that provides superior performance (no more passes over the react-native bridge) and transitions. It however does not support some of the more exotic transition types (flip, shrinkAndGrow) that Magic Move does. It also doesn't support the web-platform yet and requires native extensions to run. New users are advised to use react-native-shared-element when possible. As for Magic Move, no more new developments will be started for Magic Move, merely critical bug-fixes. This notification will be updated as development on react-native-shared-element progresses. * The native extensions are recommended to get the best performance, but they are not required. This makes it possible to use react-native-magic-move with expo or react-native-web. If you're having trouble installing the native extensions, please see this guide on how to install them manually.
react-native magic-move scene transitions ui-animation react-native-magic-move fluid scene-transitionScene.js is a JavaScript & CSS timeline-based animation library. It supports two plays Javascript and CSS animation. It provides effect presets that can give animation effects or make animation easier.
css3 animation css3-animation javascript-animation-library angular vue react motion graphic scenejs scene javascript-animation preactD-Zone is a graphical simulation meant to abstractly represent the activity in your Discord server. This is not meant for any actual monitoring or diagnostics, only an experiment in the abstraction of chatroom data represented via autonomous characters in a scene.
simulation autonomous-characters discord-server discord discord-bot isometric pixel-art canvas canvas-game node ecs entity-component-system dzone bot websockets cubes sceneGenerate an animated GIF from a threejs scene
threejs gif generate sceneA JavaScript tree implementation designed to be efficiently "flattened" and sorted. Built with realtime rendering in mind, and forms the generic part of scene-tree.Creates a new node. data is an optional object that may be supplied for assigning additional data to a node: in most cases, you'll want to include some basic information about the node using this.
display tree list graph scene renderModular scene graph for composing and manipulating objects in a 3D scene. Built on top of display-tree, with additional functionality for calculating model/normal matrices.See demo.js for a full example.
scene tree graph display render webgl matrix model normal realtime 3dScenegen is a scene generation tool for Home Assistant home automation software. It creates scenes by example, by reading the current states of devices and outputting a corresponding scene. Scenegen is written in python using Home Assistant's RESTFul API so can be run from anywhere. It currently supports lights and switches only.For full installation instructions and documentation are found here.
home-assistant scene home-automationScenescoop is a tool to get similar semantic scenes from a pair of videos. Basically, you input a video and get a scene that has a similar meaning in another video. You can run it as a python script or as a web app.Scenescoop uses the im2text tensorflow model to analyze videos on a frame to frames basis and get a description of the content of those images. Frames with the same description are grouped together to create a sequence or scene.
machine learning video scene tensorflow movieblocks.js is a JavaScript visual editor for editing dataflow graph, it can be used to edit processes graphs.Note that this is just a flexible front-end editor, there is no back-end here.
scene-blocks connector scene dataflow graph visualization blocks editorTHREE.Terrain is a procedural terrain generation engine for use with the Three.js 3D graphics library for the web. The latest releases of this project have been tested with three.js r86.
terrain heightmap noise threejs scene materials procedural-generation procedural diamond-square-algorithm generative three three.js land diamondsquare random generatorThere is a React Storybook included in the /docs directory with usage examples. The source for the Storybook is in /stories directory and demonstrates how to create the examples. This library is a React wrapper for the Regl library. Visit the Regl gallery page for more ideas on usage.
regl webgl react reconciler renderer 3d-graphics glsl shaders glsl-shaders regl-webgl glslify scene graphCreate 3D CSS+WebGL apps declaratively with HTML. Infamous gives you general-purpose Custom HTML Elements that the browser understands, for defining 2D or 3D scenes rendered with CSS3D, WebGL, or both mixed together.
graphics graphics-engine graphics-programming three-d three-dimensions scene custom-elements ui threejs dom-webgl write-3d-scenes webgl css3d html 3d 3d-graphics 3d-models 3d-engine web-components infamous gui graphical-user-interface interface interface-library user-interface widgets ui-widgets components interface-components ui-components app-components layout rendertree render-tree scenegraph scene-graph browser-interface interactive interaction animation 3d-animation browser clientside client-side html5 touch touch-interface responsive mobile famous famo.us web web-development webdev three.js three-js customelements custom-element customelement webvr webxr webcomponents webcomponent web-componentCute parallax engine. See demo. .actor-element will start moving since 0px to -150px when .scene-element top will be in viewport until element bottom will be in viewport.
parallax scroll scene movieDesign and manipulate 3d scenes using stack.gl components. The goal of this module is to make it easier to build 3d scenes, while maintaining full flexibility and composability with the stack.gl ecosystem, including the emphasis on writing modular shader code. It provides a higher-level interface on top of core stack.gl components, and includes a CSS style selector system for controlling appearence. Much of the functionality is defined in separate modules that can be used on their own, in particular gl-material and gl-shape.
scene webgl 3d stack.gl animation visualizationbased on recastnavigation, a 3d scene
detour recast recast-navigation 3d sceneLearn best practices for visual feedback, gesture interactions, and realistic rendering in AR experiences, as well as tips for building SceneKit-based AR apps. You should be using XCode 9.x.
arkit apple ios ios-swift scenekit arkitema ios11 hacktoberfest ar-experiences virtual-objects gesture iphone scene ar-illusions virtual
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