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OpenRPG is a tool and a demo to create Role Playing Games with turn-based combat. ➡ Follow us on Twitter and YouTube for free game creation tutorials, tips, and news! Get one of our Godot game creation courses to support our work on Free Software.
xoreos is an open source implementation of BioWare's Aurora engine and its derivatives, licensed under the terms of the GNU General Public License version 3 (or later). The goal is to have all games using this engines working in a portable manner, starting from Neverwinter Nights and ending with Dragon Age II.Currently, the "foundation" work of managing resources, reading many basic file formats, displaying graphics and playing sounds has been done. All targeted games show partial ingame graphics, such as the area geometry and objects, letting you fly around in a "spectator mode". Some games show partial menus, and something resembling a starting point for a script system is there.
The "RPG Project" folder contains the Unity project in its current state. You can browse through previous commits to get a version of the project corresponding to a particular video. The "Finished Project" folder contains the final example project that we made before recording the series.
Ranvier is a MUD game engine. Out of the box Ranvier is configured to use a telnet server and will work with any MUD client you've used to connect to other MUDs. It runs a websocket server simultaneously, meaning players can also connect to your game with a websocket client at the same time. However, Ranvier supports any transport server you want to use; changing the entire networking layer is as easy as adding a command. Ranvier also has a GUI builder available, Soma.
XNA SRPG Engine strives to create an engine for XNA developers to use when creating an SRPG in C#. The goals are to make character (sprite) and map (tilsheet) loading automated using XML and images and to have the engine represented to the XNA client in a strong library form.
Amuse is a new MU* client for Windows XP and Windows Vista, designed in particular for roleplayers on MUSH's and MUCK's. It is currently under active development with unique and interesting features being planned and built.
The Spycraft™ 2.0 Game Control System is software that allows the GC to manage agents, missions, agencies, as well as providing a real-world interface into the GC's game world. It implements a TCP/IP asynchronous server and provides telnet access from agents in the field.
SDLPAL is an SDL-based open-source cross-platform reimplementation of the classic Chinese RPG game Xiān jiàn Qí Xiá Zhuàn (Chinese: 仙剑奇侠传/仙劍奇俠傳) (also known as Chinese Paladin or Legend of Sword and Fairy, or PAL for short). SDLPAL is originally created by Wei Mingzhi from 2009. Now it is owned by the SDLPAL development team. Please see AUTHORS for full author list.
Lamiae builds upon cube 2 technologies, providing a highly flexible framework for RPGs more than capable of simulating many games from ages long past. Check the "Inspiration" and the "Features" sections for a general idea. Note that these are taken at a cursory look at the games in question, with no knowledge of their actual inner workings.