Displaying 1 to 20 from 56 results

xoreos - A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P

  •    C++

xoreos is an open source implementation of BioWare's Aurora engine and its derivatives, licensed under the terms of the GNU General Public License version 3 (or later). The goal is to have all games using this engines working in a portable manner, starting from Neverwinter Nights and ending with Dragon Age II.Currently, the "foundation" work of managing resources, reading many basic file formats, displaying graphics and playing sounds has been done. All targeted games show partial ingame graphics, such as the area geometry and objects, letting you fly around in a "spectator mode". Some games show partial menus, and something resembling a starting point for a script system is there.

ranviermud - A node.js based MUD game engine

  •    Javascript

Ranvier is a MUD game engine. Out of the box Ranvier is configured to use a telnet server and will work with any MUD client you've used to connect to other MUDs. It runs a websocket server simultaneously, meaning players can also connect to your game with a websocket client at the same time. However, Ranvier supports any transport server you want to use; changing the entire networking layer is as easy as adding a command. Ranvier also has a GUI builder available, Soma.

Dark Neuron Game Engine

  •    CSharp

Dark Neuron allows you to easily create fun and interesting games with no need of developing basic game components. This engine is developed for C# programming language and XNA Game Studio.

XNA SRPG Engine

  •    CSharp

XNA SRPG Engine strives to create an engine for XNA developers to use when creating an SRPG in C#. The goals are to make character (sprite) and map (tilsheet) loading automated using XML and images and to have the engine represented to the XNA client in a strong library form.




Maze Builder Library

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A builder for random maze generation

Amuse - A New MU* Client For Windows

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Amuse is a new MU* client for Windows XP and Windows Vista, designed in particular for roleplayers on MUSH's and MUCK's. It is currently under active development with unique and interesting features being planned and built.

Hongloumeng

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???RPG????


Xheis's Game Development

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Xheis's game dev of a persistent zombie, waved based action RPG, RTS defence

Silverlight RPG Map Editor

  •    CSharp

This is a fork from the code for the book by Mike Snow, titled Silverlight Game Programming. The goal of this project is to add functionality and improve upon the initial design Mr. Snow created.

Banished

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A dungeon crawler with a storyline.

Game Master Tools

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Desktop tools useful for GMs of tabletop role-playing games.

Acies

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Acies is a dungeon crawler game done with C# and XNA.

Spycraft™ 2.0 Game Control System

  •    C++

The Spycraft™ 2.0 Game Control System is software that allows the GC to manage agents, missions, agencies, as well as providing a real-world interface into the GC's game world. It implements a TCP/IP asynchronous server and provides telnet access from agents in the field.

sdlpal - SDL-based reimplementation of the classic Chinese-language RPG "Xiān jiàn Qí Xiá Zhuàn" (also known as PAL)

  •    Objective-C

SDLPAL is an SDL-based open-source cross-platform reimplementation of the classic Chinese RPG game Xiān jiàn Qí Xiá Zhuàn (Chinese: 仙剑奇侠传/仙劍奇俠傳) (also known as Chinese Paladin or Legend of Sword and Fairy, or PAL for short). SDLPAL is originally created by Wei Mingzhi from 2009. Now it is owned by the SDLPAL development team. Please see AUTHORS for full author list.

lamiae - Lamiae - A Most Prestigious RPG Engine/Simulator derived from Cube 2 (Sauerbraten) and friends

  •    C

Lamiae builds upon cube 2 technologies, providing a highly flexible framework for RPGs more than capable of simulating many games from ages long past. Check the "Inspiration" and the "Features" sections for a general idea. Note that these are taken at a cursory look at the games in question, with no knowledge of their actual inner workings.

lootr - A simple rpg-like looting system

  •    Javascript

A simple RPG-like looting system. Each level is composed by a list of items in loot.items and nested branchs in loot.branchs.

micro-rpg-catalog - A bunch of resources for micro-mini RPG systems

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A bunch of resources for micro-mini RPG systems. Most RPG systems published here don't mention any license or terms of use. I'm putting them here to gather them for archiving purposes, but you may take note that they're all (c) by their authors, unless mentioned otherwise.

rad-hack - The RAD-Hack RPG text and tables, ready to be translated into your language

  •    Python

This project publishes the "raw text" of the Roleplaying game "RAD-Hack", by Karl Stjernberg. As specified in the License document, the text and tables are open game content. It means that anyone can use this open game content and make derivative works without asking for permission, as long as this derivative fits the Open Gaming License terms.

the-black-hack - The Black Hack RPG text and tables, ready to be translated into your language

  •    Python

This project publishes the "raw text" of the Roleplaying game "The Black Hack", by David Black. As specified in the License document, the text and tables are open game content. It means that anyone can use this open game content and make derivative works without asking for permission, as long as this derivative fits the Open Gaming License terms.