Displaying 1 to 14 from 14 results

Triton - Triton is a Dynamic Binary Analysis (DBA) framework

Triton is a dynamic binary analysis (DBA) framework. It provides internal components like a Dynamic Symbolic Execution (DSE) engine, a Taint engine, AST representations of the x86 and the x86-64 instructions set semantics, SMT simplification passes, an SMT Solver Interface and, the last but not least, Python bindings. Based on these components, you are able to build program analysis tools, automate reverse engineering and perform software verification. As Triton is still a young project, please, don't blame us if it is not yet reliable. Open issues or pull requests are always better than troll =).

Boomerang - Decompiler of Machine Code Programs

After a program has been thrown into the world in binary form, it can boomerang back as source code. The Boomerang reverse engineering framework is the first general native executable decompiler available to the public.

medusa - An open source interactive disassembler

Medusa is a disassembler designed to be both modular and interactive. It runs on Windows and Linux, it should be the same on OSX. This project is organized as a library. To disassemble a file you have to use medusa_text or qMedusa. Medusa requires the following libraries: boost >= 1.55 (system, filesystem, thread, date_time), OGDF (required git), and Qt5 >= 5.2 for the GUI. You also need CMake for compilation and a C++11 compiler (VS2015 update 2 on Windows). Git is optional but allows to clone remote repository for specific features, see Compilation/Options.

x64dbg - An open-source x64/x32 debugger for windows.

This is a community effort and we accept pull requests! See the CONTRIBUTING document for more information. If you have any questions you can always contact us or open an issue. You can take a look at the easy issues to get started. You can find an exhaustive list of GitHub contributers here.

xoreos - A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P

xoreos is an open source implementation of BioWare's Aurora engine and its derivatives, licensed under the terms of the GNU General Public License version 3 (or later). The goal is to have all games using this engines working in a portable manner, starting from Neverwinter Nights and ending with Dragon Age II.Currently, the "foundation" work of managing resources, reading many basic file formats, displaying graphics and playing sounds has been done. All targeted games show partial ingame graphics, such as the area geometry and objects, letting you fly around in a "spectator mode". Some games show partial menus, and something resembling a starting point for a script system is there.

mtasa-blue - Multi Theft Auto is a game engine that adds full network multiplayer functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found

Multi Theft Auto (MTA) is a software project that adds network play functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found. It is a unique modification that incorporates an extendable network play element into a proprietary commercial single-player PC game. Multi Theft Auto is based on code injection and hooking techniques whereby the game is manipulated without altering any original files supplied with the game. The software functions as a game engine that installs itself as an extension of the original game, adding core functionality such as networking and GUI rendering while exposing the original game's engine functionality through a scripting language.

binexport - An IDA Pro plugin for exporting disassemblies into BinNavi databases and to Protocol Buffers

Copyright 2011-2017 Google Inc.Disclaimer: This is not an official Google product (experimental or otherwise), it is just code that happens to be owned by Google.

dyld_cache_extract - A macOS utility to extract dynamic libraries from the dyld_shared_cache of macOS and iOS

A macOS utility to extract dynamic libraries from the dyld_shared_cache of macOS and iOS. The project is available as a macOS application (with GUI) and as a command line tool.

GameManipTutorial - A tutorial for manipulating the rendering of a game (generally to increase its quality) if you only have a binary available

This document is a tutorial for manipulating the rendering of a game (generally to increase its quality) if you only have a binary available. If you ever wondered how something like DSFix, or DPFix, or many of my GeDoSaTo plugins work, then this is for you. If you have ever thought it would be great if you could do something like that too, then even better, this is for you too. Hopefully it will save you a lot of time figuring out things that become second nature when you have been doing this for half a decade or so.

baresifter - A bare-metal x86 instruction set fuzzer a la Sandsifter

Baresifter is a 64-bit x86 instruction set fuzzer modeled after Sandsifter. In contrast to Sandsifter, Baresifter is intended to run bare-metal without any operating system. When loaded, the main fuzzing logic runs in ring0 as a tiny kernel. To safely execute arbitrary instructions, baresifter creates a single executable page in ring3 user space. For every instruction candidate, baresifter writes the instruction bytes to this user space page and attempts to execute it by exiting to user space. It follows the same algorithm as outlined in the original Sandsifter paper to find interesting instructions and guess instruction length.

crackme - Small crackme game

Cr4ckm3 is a small cracking game in which you search for password by using "unusual" [debugging] tools. The exercises are pretty easy, you need to use tools like strings, strace, gdb, gprof or g++/clang++ sanitizers.

bin2llvm - A binary to LLVM translator

This is an S2E based binary-to-LLVM translator. It converts any binary code to LLVM code. The resulting LLVM module contains functions. Some, control flow details are recovered. The idea is to reuse components from S2E to achieve the translation to LLVM. Rougly, qemu translates from binary to TCG and S2E translates from TCG to LLVM. Plugins were added to perform the recursive disassembly of the binary. The raw LLVM code is then fed to a set of external LLVM passes. The purpose of these step is to add more details about the extracted code, concretely, basic blocks are grouped in functions. It is mainly tested on the ARM architecture. bin2llvm is a best effort tool, it will try to translate as much as possible and then link the LLVM code in a final file.

librw - A (partial) re-implementation of RenderWare Graphics

This library is supposed to be a re-implementation of RenderWare graphics, or a good part of it anyway. It is intended to be cross-platform in two senses eventually: support rendering on different platforms similar to RW; supporting all file formats for all platforms at all times and provide way to convert to all other platforms.