Displaying 1 to 10 from 10 results

ClickHouse - Columnar DBMS and Real Time Analytics

  •    C++

ClickHouse is an open source column-oriented database management system capable of real time generation of analytical data reports using SQL queries. It is Linearly Scalable, Blazing Fast, Highly Reliable, Fault Tolerant, Data compression, Real time query processing, Web analytics, Vectorized query execution, Local and distributed joins. It can process hundreds of millions to more than a billion rows and tens of gigabytes of data per single server per second.

filament - Filament is a real-time physically based rendering engine for Android, Windows, Linux and macOS

  •    C++

Filament is a real-time physically based rendering engine for Android, Linux, macOS and Windows. This rendering engine was designed to be as small as possible and as efficient as possible on Android. Filament is currently used in the Sceneform library both at runtime on Android devices and as the renderer inside the Android Studio plugin.

openpose - OpenPose: Real-time multi-person keypoint detection library for body, face, and hands estimation

  •    C++

OpenPose represents the first real-time multi-person system to jointly detect human body, hand, and facial keypoints (in total 135 keypoints) on single images. For further details, check all released features and release notes.

Kudu - Hadoop storage layer to enable fast analytics on fast data

  •    C++

Kudu is a storage system for tables of structured data. Kudu provides a combination of fast inserts/updates and efficient columnar scans to enable multiple real-time analytic workloads across a single storage layer. As a new complement to HDFS and Apache HBase, Kudu gives architects the flexibility to address a wider variety of use cases without exotic workarounds.




voxel-raycaster - Hardware accelerated voxel ray marching

  •    C++

This project is an implementation of an experimental "from scratch" volumetric rendering engine. Using OpenCL this program is able to hardware accelerate Woo's Fast Voxel Traversal Algorithm which traverses through a Sparse Voxel Octree as described by Laine et al. Light is simulated using the Blinn-Phong shading model along with a recursive ray tracer style of shadow tracing. Individual voxels are also textured using a user provided texture atlas and voxel data. In order to build this project you must have Cmake, GLEW, SFML, and the OpenCL development libraries installed / downloaded. You're also going to need OpenCL compatable hardware that supports the cl_khr_gl_sharing extension. This project has, at some point, run on all three platforms: Windows (VS2017), Linux, and macOS. With a little bit of elbow grease it should still be able to compile and run on all these platforms.

hdl_localization - Real-time 3D localization using a (velodyne) 3D LIDAR

  •    C++

hdl_localization is a ROS package for real-time 3D localization using a 3D LIDAR, such as velodyne HDL32e and VLP16. This package performs Unscented Kalman Filter-based pose estimation. It first estimates the sensor pose from IMU data implemented on the LIDAR, and then performs multi-threaded NDT scan matching between a globalmap point cloud and input point clouds to correct the estimated pose. IMU-based pose prediction is optional. If you disable it, the system predicts the sensor pose with the constant velocity model without IMU information. All parameters are listed in launch/hdl_localization.launch as ros params. You can specify the initial sensor pose using "2D Pose Estimate" on rviz, or using ros params (see example launch file).

autobahn-cpp - WAMP for C++ in Boost/Asio

  •    C++

WAMP for C++ on Boost/ASIO. See here for the Autobahn C++ reference documentation.


megaglest-source - MegaGlest real-time strategy game engine (cross-platform, 3-d)

  •    C++

This is the game engine source code repository. MegaGlest (http://megaglest.org) is a libre software cross platform real-time strategy game.