Displaying 1 to 19 from 19 results

mars - Mars is a tensor-based unified framework for large-scale data computation which scales numpy, pandas, scikit-learn and Python functions

  •    Python

Mars is a tensor-based unified framework for large-scale data computation which scales numpy, pandas, scikit-learn and many other libraries. More details about installing Mars can be found at installation section in Mars document.

littlewolf - The tiny software graphics and game engine

  •    C

Littlewolf aims to be a very minimalistic software graphics engine reminiscent to some of the early works of Carmack at id.

modin - Modin: Speed up your Pandas workflows by changing a single line of code

  •    Python

Modin uses Ray to provide an effortless way to speed up your pandas notebooks, scripts, and libraries. Unlike other distributed DataFrame libraries, Modin provides seamless integration and compatibility with existing pandas code. Even using the DataFrame constructor is identical. To use Modin, you do not need to know how many cores your system has and you do not need to specify how to distribute the data. In fact, you can continue using your previous pandas notebooks while experiencing a considerable speedup from Modin, even on a single machine. Once you’ve changed your import statement, you’re ready to use Modin just like you would pandas.




camera-picking-ray - creates a picking ray for a 2D/3D camera

  •    Javascript

Creates a picking ray for a camera. Commonly used for mouse interaction in 2D and 3D games.The camera is assumed to have a projection and view matrix, which can be combined and inverted to form invProjView.

perspective-camera - a high-level 3D perspective camera

  •    Javascript

A high-level 3D perspective camera with a familiar and convenient interface, built from modular pieces.See demo/canvas.js for a full example, using Canvas2D.

ray-3d - a high-level ray picking helper for 3D intersection

  •    Javascript

A high-level ray picking helper for 3D intersection, built from modular pieces.Creates a new Ray with optional origin and direction, both arrays in the form [x, y, z].


ray-quadtree - ray - quadtree intersection + traversal for 2d "voxels"

  •    Javascript

A 2d implementation of the octree traversal algorithm described in An Efficient Parametric Algorithm for Octree Traversal.

ray-plane-intersection - whether a picking ray intersects with a plane

  •    Javascript

Whether a 3D picking ray intersects with a plane. The plane is defined as having a normal [x, y, z] and distance.PRs welcome.

ray-earth-intersection - find the intersection of a ray with the earth

  •    Javascript

Compute the nearest intersection between point, an array [x,y,z] in ECEF coordinates and the earth along ray, an array [x,y,z].ray does not need to be normalized in this implementation.

ray-triangle-intersection - intersect a ray and triangle in 3 dimensions

  •    Javascript

Compute the intersection of the triangle tri and a ray described by a point pt and a direction dir.tri should be an array of [x,y,z] coordinate arrays.

gif-3d - 3D gif visualizer

  •    Javascript

This program is a 3D animated gif visualizer. Drag and drop images onto the web page to view them in 3D.

simple-raytracer - simple-raytracer works as a standalone version of the JS raytracer found in distracer

  •    Javascript

This work was developed by David Dias with supervision by Luís Veiga, all in INESC-ID Lisboa (Distributed Systems Group), Instituto Superior Técnico, Universidade de Lisboa, with the support of Fundação para a Ciência e Tecnologia.

spacy-ray - ☄️ Parallel and distributed training with spaCy and Ray

  •    Python

⚠️ This repo is still a work in progress and requires the new spaCy v3.0. Ray is a fast and simple framework for building and running distributed applications. This very lightweight extension package lets you use Ray for parallel and distributed training with spaCy. If spacy-ray is installed in the same environment as spaCy, it will automatically add spacy ray commands to your spaCy CLI.






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