Displaying 1 to 17 from 17 results

godot-platformer-2d - 2d Metroidvania-inspired game for the 2019 GDquest Godot Kickstarter course project

  •    GDScript

A course based on a short 2d game demo inspired by metroidvanias split into a Free, beginner-friendly series and a paid, intermediate-level series that builds upon the Free one. ➡ Follow us on Twitter and YouTube for free game creation tutorials, tips, and news! Get one of our Godot game creation courses to support our work on Free Software.

Outliers

  •    CSharp

Outliers is a 2D side-scrolling (C#) XNA game written for Windows Phone 7.

Folder

  •    

Folder is a puzzle platformer game, which provides you a whole new experience. You can fold objects in game play; a wall becomes a road, a high stiff becomes meaningless, and a monster can be thrown away. So just enjoy the world, without headache.

Lumi

  •    CSharp

Lumi is a light based platformer engine based on Neat Game Engine for XNA. Features: Dynamic lighting and shadow system, level builder, console and scripting.




Aramaru Forest

  •    CSharp

This is a short and unfinished platformer game in which you play as an explorer in the mysterious dungeon beneath Aramaru Forest. This game was coded in C# using Microsoft Visual Studio. It draws inspiration from Crusader and GR3's La Mulana. WPF version in the works!

Mr.Dev: A Day at the Office

  •    

XNA platform game. Inspired by Monty's Revenge and Battle Kid. This project will serve as an example of how to code a platform game in C# using the XNA framework. Features include: Gamestory, Bosses, Enemies, Simple 2D Physics, Multiple screens and the list goes on...

Glide - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials

  •    Swift

glide is a SpriteKit and GameplayKit based engine for building 2d games easily, with a focus on side scrollers. glide is developed with Swift and works on iOS, macOS and tvOS. glide is developed with Entity-Component-System architecture. In short, this makes it easy to manage the code of your game, which might quickly get messy as you add more stuff. In addition to that, loads of building components common to 2d platformers that will get you quickly started is also included in the engine.


elemental-one - A simple platformer made along the theme of Ludum Dare 28

  •    Javascript

A simple, first-time platformer game made along the theme of Ludum Dare 28. Built with the Phaser HTML5 game framework. See ATTRIBUTION.md for the source of some of the assets.

fox-flux - Like Wario Land 3, but hornier

  •    Lua

This is a slightly NSFW puzzle-platformer where you turn into things. It requires LÖVE 0.10.2 and nothing else.

neon-phase - NEON PHASE, a colorful platformer made for a week-long jam

  •    Lua

This is a video game, created along with GlitchedPuppet, set in their Flora world. It was made in a week — err, nineish days — for the Games Made Quick jam. It's based on the code from my (incomplete as of this writing) game, Isaac's Descent: HD Remix. It requires LÖVE 0.10.2 and nothing else.

HelloMarioEngine - A feature packed and fully commented Super Mario engine for GameMaker: Studio.

  •    Game

The engine is open source, and is licensed under the New BSD License. This license gives you permission to make whatever you want with my engine, with no restrictions whatsoever. It also requires that you give credit for use of my engine. Please give credit to Hello Fangaming for use of the Hello Mario Engine. Thank you. Before importing the Hello Mario Engine, make sure that your copy of GameMaker: Studio has been updated to at least version 1.4. Otherwise, things will not work properly. Do not report any errors you get from using older versions unless they also occur after you update. This engine is not tested on mobile platforms. If you are using the free version of GameMaker: Studio, make sure you upgrade it to the Standard version before importing. Upgrading to Standard is free, but requires registration.

SonicTimeTwisted - Source Code for a Sonic Fan Game Made in Game Maker Studio

  •    Game

Note: The soundtrack, "Dueling Ages" by Hinchy et al. is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/.

blockbunny - Libgdx-based game for Android, iOS, and PC following the tutorial by ForeignGuyMike on youtube channel

  •    Kotlin

Libgdx-based game for Android, iOS, and PC following the tutorial by ForeignGuyMike on youtube channel starting at this but port to Kotlin with improvements, controller support, and mobile ready (iOS via MOE). This project follows along with tutorial but code written in Kotlin 1.1.2-3 on Android Studio 2.3.2 with Gradle 2.14.1.

Dissolver - Dissolver is a third person hack and slash video game developed with Unity 3D

  •    CSharp

Many beings on the planet are rebelling against the rest pretending to get all the power and thus enslave all beings. Start your adventure and take on all enemies to absorb their powers and to be up to the biggest rival. Victor Fisac: I am programmer and 3D artist. I work for professional videogames companies and I like to improve my knowledge during my free time. I have worked for independent videogames studios as programmer doing all gameplay behaviour, interfaces, graphics programming and ports for consoles like Xbox One.

nothing - A simple platformer about nothing

  •    C

See Build on Windows section. All of the levels reside in the ./levels/ folder. Use ./levels/Makefile to automatically rebuild all levels.






We have large collection of open source products. Follow the tags from Tag Cloud >>


Open source products are scattered around the web. Please provide information about the open source projects you own / you use. Add Projects.