Displaying 1 to 20 from 29 results

codecombat - Game for learning how to code.

  •    CoffeeScript

NOTE: The process for setting up the dev environment has changed. Please refer to the docs for details. It's both a startup and a community project, completely open source under the MIT and Creative Commons licenses. It's the largest open source CoffeeScript project by lines of code, and since it's a game (with really cool tech), it's really fun to hack on. Join us in teaching the world to code! Your contribution will go on to show millions of players how cool programming can be.

tensorflow-rex-run - A TensorFlow

  •    Javascript

A TensorFlow.js based AI player platform for T-Rex Runner. T-Rex Runner is originally an easter egg game inside chrome's offline error page.

DSM - multiplayer shooter game in XNA 4.0

  •    CSharp

DSM - starship simulator is a three-dimensional multiplayer network "shooter" made with XNA 4.0 Framework.

HappyFunTimes - A System for creating 10-100+ player local games

  •    Javascript

HappyFunTimes is a system for playing party games that are meant to be played with a bunch of people in the same room and 1 ideally large display. People participate in the game using their smartphone by going to a webpage provided by the game. The webpage lets them use their phone as a controller. This lets you make games that support more than the typical 4 players.




khan - khan will drive all your enemies to the sea (and also take care of your game's clans)!

  •    Go

What is Khan? Khan is an HTTP "resty" API for managing clans for games. It could be used to manage groups of people, but our aim is players in a game.Khan allows your app to focus on the interaction required to creating clans and managing applications, instead of the backend required for actually doing it.

nodegame - Complete nodegame repository with examples and documentation

  •    Javascript

nodeGame is a free, open source, real-time javascript framework for online, multiplayer games in the browser. nodeGame is a general framework to play any kind of game online, but it specially designed to conduct social experiments.

patchwire - Multiplayer game server framework for Node.js

  •    Javascript

Patchwire is a server framework designed for multiplayer games. Originally built to work with GameMaker: Studio's networking code, it has been standardized to be unassuming about the client end framework. Patchwire is unassuming about the client side as it speaks primarily through JSON strings encoded over the wire. If you do not see your preferred client side below, creating your own client package is strongly encouraged, as Patchwire is built to be as easy as possible to implement. More client packages will come over time.


node-path-finding - a simple server-side path finding module for NodeJS

  •    CoffeeScript

a Node.JS implementation for AStar path finding algorithm. This implementation uses primitive data types (Number and Byte/Buffer) to present location and block data that significantly improve the speed and have a good control on memory consumption

tic-tac-toe - Turn-based multiplayer example powered by Colyseus (v0.9.x)

  •    Javascript

Consider backing Colyseus development and its support on Patreon. I'll start making guided video tutorials once I reach a considerable amount of donations.

lpf-ctf - Multiplayer capture the flag demo

  •    Javascript

You can get node.js here, and this website (github.com) has instructions on how to set up git on various systems. Open up a browser tab for localhost:8080 and you should be good to go.

hnplays2048 - 🎉 A Twitch Plays Pokemon version of 2048

  •    Javascript

A "Twitch Plays Pokemon" version of 2048.

HappyTreeFriends - Game for CiGA GameJam 2017

  •    Javascript

A local party game made during CiGA GameJam 2017 Xiamen station

hft-unity3d - Unity3D Libraries for HappyFunTimes

  •    CSharp

HappyFunTimes is a system for making game with 10-100+ players. Players connect using their phones. Nothing needs to be installed on there phone. They can join immediately. The controllers are made with HTML5 so you can customize them all you want. There is a simple gamepad controller included so you can get started without making a custom controller.

webattle.js - multiplayer node.js/html5 tank battle game

  •    Javascript

Point your browser to http://localhost:5000. If you have deployed it somewhere, edit ip/url and port in lib/config.js. If you are just starting to learn and find code too difficult, checkout earlier tags, see changelog below.

Oxide

  •    CSharp

A complete rewrite of the popular, original Oxide API and Lua plugin framework. Previously only available for the legacy Rust game, Oxide now supports numerous games. Oxide's focus is on modularity and extensibility. The core is highly abstracted and loosely coupled, and could be used to mod any game that uses the .NET Framework. Support for each game and plugin language is added via extensions. When loading, Oxide scans the binary folder for DLL extensions with the format Oxide.*.dll.

GarageServer.IO - A simple, lightweight, HTML multiplayer game server (and client) for Node.js

  •    Javascript

A playable demo of the example using GarageServer.IO. After server install, copy the client from /node_modules/garageserver.io/client/garageserver.io.js to a folder of your choosing within your web application for client/browser use.

nexy - Nexy is a middleware based TCP framework for Node

  •    Javascript

Nexy is a middleware based TCP framework for Node. Inspired by Sencha's connect. Written for Multiplayer Games. Warning: This is a work in progress. Please do not use yet.

open-world - Multiplayer world generated from Open data

  •    Javascript

The original idea behind "Open-GTA", by Tim Speed, was that open data would be used to create a map for an old-style, 2D, GTA clone. I felt that 3D is much cooler and also I wanted to focus more on the environment/scenery and the interactiveness with the player, than the feel of GTA. I forked the original project in hopes to solidate my goal: to create an open-ended "game" where players could do whatever they wanted in a world that resembled their own. Test out our current build at http://society.cs.smu.ca:8081/game.html Please create an Issue if the server is down and you would like to see a demo.