Displaying 1 to 20 from 23 results

MonoGame - One framework for creating powerful cross-platform games.

  •    CSharp

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. It is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to any platform

Ruminate XNA 4.0 GUI

  •    

Ruminate event driven GUI library for PC. Supportes widgets: Text Box, Check Box, Radio Buttons, Buttons, Labels, Panels. Fully skinnable and easily extendable.

Content Factory

  •    

The Content Factory is an auxiliary MonoGame game development tool. It provides contents management functions.

Yna Engine

  •    

Yna is a lightweight 2D and 3D game engine using MonoGame Framework (or XNA).




PrinceOfPersia.net

  •    CSharp

PrinceOfPersia is a game porting of the famous 80' classic game "Prince Of Persia" maded by Broderbound and J. Mechner game.

A.M. Lost

  •    

A.M. Lost is game project developed during the GameDevParty Jam 3 event (23-24-25 november 2012).

awesome-monogame - A collection of interesting libraries/tools for Monogame based game projects

  •    

A hand-picked bookmark collection of subjectively modern/interesting libraries/tools for building cross-platform games with MonoGame framework. To the extent possible under law, Aloïs Deniel has waived all copyright and related or neighboring rights to this work.


C3DE - C3DE is a 3D Game Engine powered by MonoGame

  •    CSharp

C3DE aims to become a 3D game engine powered by the MonoGame Framework with all features you can except from a modern "Garage Game Dev Tool". It features a Forward, Light PrePass and Deferred Renderer, as well as Virtual Reality support. Please take a look at features below. This project is in early stage. Use the master branch for testing and the develop branch for latest and instable changes. Keep in mind that all branches other than master are probably broken on non Windows targets.

penumbra - 2D lighting with soft shadows for MonoGame

  •    CSharp

Penumbra allows users to easily add 2D lighting with shadowing effects to their games. This will swap the render target to a custom texture so that the generated lightmap can be blended atop of it once PenumbraComponent is drawn.

quake-console - Quake-style console for MonoGame

  •    CSharp

Quake-style console is an in-game command-line interface with swappable command interpreters. It can be used during development to easily manipulate game objects at runtime or allow players to enter cheat codes, for example. The console itself is a typical DrawableGameComponent. The following steps will go through setting it up in a game.

XNAGameStudio - The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples

  •    CSharp

The Education library from XNA Game Studios, valuable for MonoGame Developers for advanced samples. If you have comments or suggestions for the archive, please let me know on twitter @SimonDarksideJ or on this site.

GridDominance - A 2D tactical puzzler, free with over 100 levels

  •    CSharp

A 2D tactical puzzler, free with over 100 levels. Made with Xamarin for android/iPhone/WinPhone

P3D-Legacy - Legacy repository for the Pokémon3D Visual Basic version

  •    VB

The game is not in active development by nilllzz anymore, but few people from the community are maintaining the game and porting it to MonoGame platform. You are free to fork and redistribute the code under the GNU GPLv3 license. The game is written in Visual Basic and was compiled targeting the .Net Framework 4.5 for my public builds.

Comora - A simple 2D camera for Monogame.

  •    CSharp

A simple 2D camera for Monogame. You can add animation by applying Transform velocities or tweens onto the the camera's Transform property.

Spritesheet - Simple helper for creating sprite based animations for Monogame.

  •    CSharp

Extremely basic APIs for creating sprite based animations. This project was inspired by kikito/anim8 great library for LÖVE2D.

Transform - Base Monogame objects for managing relative transforms.

  •    CSharp

Base Monogame objects for managing relative transforms. Represents a 2 dimensions transformation. A transform could be attached to another transform by setting its Parent property. The relative Position, Scale, Rotation could be used to update each component of the transform (relative to the parent transform if set, else absolute position). The effective absolute output world components can be accessed through AbsolutePosition, AbsoluteScale, AbsoluteRotation.

Comora - A simple 2D camera for Monogame.

  •    CSharp

A simple 2D camera for Monogame. You can add animation by applying Transform velocities or tweens onto the the camera's Transform property.

Spritesheet - Simple helper for creating sprite based animations for Monogame.

  •    CSharp

Extremely basic APIs for creating sprite based animations. This project was inspired by kikito/anim8 great library for LÖVE2D.






We have large collection of open source products. Follow the tags from Tag Cloud >>


Open source products are scattered around the web. Please provide information about the open source projects you own / you use. Add Projects.