Displaying 1 to 13 from 13 results

monodevelop - MonoDevelop is a cross platform IDE mostly aimed at Mono/.NET developers

  •    CSharp

MonoDevelop is a full-featured integrated development environment (IDE) for mono using Gtk#.The MonoDevelop core is also the foundation for Visual Studio for Mac. Feel free to file bugs against Visual Studio for Mac here as well.

ini-parser - Read/Write an INI file the easy way!

  •    CSharp

A .NET, Mono and Unity3d compatible(*) library for reading/writing INI data from IO streams, file streams, and strings written in C#. Also implements merging operations, both for complete ini files, sections, or even just a subset of the keys contained by the files.

Liquid Impulse

  •    C++

Liquid Impulse is an open source SDL game and an Academic Project. It is a Beat Them All game, so you just have to crush everything on your way to the epic boss

Coq Au Win

  •    

Integration of Coq and the gallina language into Visual Studio 2010.




monodevelop-nuget-addin - NuGet addin for MonoDevelop and Xamarin Studio

  •    CSharp

This is a port of the SharpDevelop NuGet package management addin that works with MonoDevelop and Xamarin Studio 3.0 and 4.x under Windows, Mac and Linux. It adds a Manage Packages dialog to MonoDevelop and Xamarin Studio where you can install, update or uninstall NuGet packages. Please note that Xamarin Studio 5.0 and MonoDevelop 5.0 both have the NuGet addin built-in. All further development of the NuGet addin, for MonoDevelop and Xamarin Studio version 5.0 and above, will be done in the main MonoDevelop GitHub repository. The code available here is for MonoDevelop and Xamarin Studio 3.0 and 4.x.

xamarinstudio.xunit - xUnit.net support for Xamarin Studio

  •    CSharp

Integrates xUnit.NET into the MonoDevelop / Visual Studio for Mac IDE.The history about the development of this extension can be found here.

md-typescript

  •    CSharp

md-typescript is an attempt to build TypeScript language binding for MonoDevelop. So far it is based on master monodevelop. Not sure if it will be based on NRefactory (TS is not .NET anyways).

monodevelop-dnx-addin - .NET Core support for MonoDevelop and Xamarin Studio

  •    CSharp

Provides .NET Core and ASP.NET Core support for .NET Core .xproj and project.json files in MonoDevelop and Xamarin Studio 6.0 or higher. Please note that this does not support .NET Core 1.0 and higher which use SDK style .csproj files without an associated project.json file. Visual Studio for Mac and MonoDevelop 7.0 have built-in support .NET Core 1.0 and the new SDK style .csproj files.


monodevelop-nuget-extensions - Extends the MonoDevelop NuGet addin

  •    CSharp

Adds some extra features to the NuGet addin that are not currently built-in. These features are experimental, subject to change, removal, and should be considered alpha quality.

monodevelop-paket-addin - Paket addin for MonoDevelop, Xamarin Studio and Visual Studio for Mac

  •    CSharp

Provides Paket support for MonoDevelop and Xamarin Studio. In the following sections the features are covered in more detail.

typescript-addin - TypeScript addin for MonoDevelop and Xamarin Studio

  •    Javascript

This addin provides TypeScript support in MonoDevelop and Xamarin Studio 5. MonoDevelop and Xamarin Studio 6 are not supported.

dotnet-mono - dotnet utility to run .net full apps using mono on OSX/Linux

  •    F#

This a dotnet tool that allows you to run executables created by the new dotnet core sdk project format that target full framework (net45-net462) on osx/linux. Since RC4 of the dotnet tooling, dotnet run does not run executables created from mono. This tools sets to resolve that.

monodevelop-run-installer - A simple .run installer for MonoDevelop

  •    Shell

This is a simple .run installer for the newest version of MonoDevelop. I created this since the flatpak version is still quite unstable (flatpak version sandboxes the app which hides the system folders from it, this makes debugging stuff which requires system libraries impossible since they can't load system libs, and there are also problems with using MonoGame for example which is depandand on the content builder, which gets installed in /usr). where you replace {version} with the version you've downloaded. The installer will not download dependencies (mono, xbuild, etc.) so you should install monodevelop package from you systems default repos to fetch them quickly.