Displaying 1 to 20 from 70 results

easydeviceinfo - :iphone: [Android Library] Get device information in a super easy way.

  •    Java

EasyDeviceInfo is split into multiple module-libraries , v2.2.0 onwards. Use the appropriate one as per your requirement. Starting with 1.1.8, Changes exist in the releases tab.

Equivalent-Exchange-3

  •    Java

Compiling EE3 - For those that want the latest unreleased features. Contributing - For those that want to help out.

OpenComputers - Home of the OpenComputers mod for Minecraft.

  •    Scala

OpenComputers is a Minecraft mod that adds programmable computers and robots to the game. The built-in computer implementation uses Lua 5.2 and is fully persistent. This means programs will continue running across reloads. For more information, please see the wiki. Feel invited to visit the community forums or drop by in the IRC channel #oc on esper.net. This mod is licensed under the MIT license. All assets are public domain, unless otherwise stated; all are free to be distributed as long as the license / source credits are kept. This means you can use this mod in any mod pack as you please. I'd be happy to hear about you using it, though, just out of curiosity.

ACE3 - Open-source realism mod for Arma 3

  •    C++

ACE3 is a joint effort by the teams behind ACE2, AGM and CSE to improve the realism and authenticity of Arma 3. The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv2).




BLCMods - This is a repository for Community Mods made for the Borderlands series

  •    Python

This is a repository for Community Mods made for the Borderlands series (specifically BL2 and BLTPS). These mods should use the set command in the Unreal console to change in-game variables. If your mod has specific considerations you should make it clear how to install.

Smart Mod Manager

  •    

Smart Mod Manager manages your collection of STALKER mods, allows you to easily switch between them, add and remove mods in any order.

SharpMik, pure C# mod player

  •    CSharp

SharpMik is a library to play Amiga music using C#

Xrns2XMOD - a renoise to mod / xm converter

  •    

Xrns2XMod is a tool that convert a Renoise song file (.XRNS) to MOD or XM format


ra2 - A Red Alert 2 mod for the OpenRA game engine

  •    CSharp

Consult the wiki for instructions on how to install and use this.

CQUI_Community-Edition - Civilization 6 mod - UI enhancements, reduce clicks and manage your empire faster!

  •    Lua

CQUI is an UI mod that helps you manage your empire faster and easier. It's an enhancement of the original UI that gives you the informations you need with less clicks. It also have a lot of usefull functionnality that makes the game even better. This repository is the official repository of the CQUI steam mod.

ESP8266Audio - Arduino library to play MOD, WAV, FLAC, MIDI, RTTTL, MP3, and AAC files on I2S DACs or with a software emulated delta-sigma DAC on the ESP8266 and ESP32

  •    C

Arduino library for parsing and decoding MOD, WAV, MP3, FLAC, MIDI, AAC, and RTTL files and playing them on an I2S DAC or even using a software-simulated delta-sigma DAC with dynamic 32x-128x oversampling. ESP8266 is fully supported and most mature, but ESP32 is also mostly there with built-in DAC as well as external ones.

SmartModInserter - Manages mods for factorio

  •    Java

This is a smart mod manager for factorio. It will allow you to create modpacks and later launch factorio with the mods of those modpacks with a single click. An incomplete list of features. Features marked with a * are only available in the indev version.

landscaper - Apply code mods to projects, awesomely

  •    Javascript

Landscaper is a command-line tool for making sweeping changes to any number of projects using code mods. Landscaper can run code mods in a series back to back, no problem.

libxm - A small XM (FastTracker II Extended Module) player library.

  •    C

Small size in mind; many features can be disabled at compile-time, or are optimized out by the compiler if not used. Timing functions for synchronising against specific instruments, samples or channels.

Open-Terraria-API - Open Terraria API - Mac, Linux & Windows

  •    CSharp

The Open Terraria API, known as OTAPI, is a unique low-level API for Terraria that exposes events and provides performance optimisations while supporting both client and server executables on all official platforms. You can use this modification as a NuGet package to power your own project with minimal update downtime*, or you can build plugins for NyxStudios' Orion which uses OTAPI under the hood.

nyan - Modding API with a typesafe hierarchical key-value database with inheritance and dynamic patching :smiley_cat:

  •    C++

just make it meta-meta-meta. nyan is a data description language, It is a mixture of python, json, patch, wml, yaml and some new ideas.

minetest-SkillsFramework - A Minetest mod Framework for defining and using skills.

  •    Lua

#About This is a modification(mod) for MineTest that creates a character skill framework. Being a framework, this mod's intended audience are modders and game makers. Its primary purpose is to provide an easy to use yet highly configurable skill system that tracks both experience and levels for registered skills. This mod does not define any skills and is useless on its own. Data for this mod is saved to the world folder in a file called by default "skill_sets" (no extention). However, the file it saves to can be changed see configuration options below.