Displaying 1 to 14 from 14 results

tiled - A generic tile map editor

  •    C++

Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout clone. Tiled is very flexible, for example there are no restrictions on map size, tile size or the number of layers or tiles. Also, it allows arbitrary properties to be set on the map, its layers, the tiles or on the objects. Its map format (TMX) is relatively easy to understand and allows a map to use multiple tilesets while also allowing each tileset to grow or shrink as necessary later.

Outliers GUI Level Editor

  •    CSharp

This is the GUI Level Editor source for the open source Outliers Windows Phone 7 C# and XNA game project also available on CodePlex via: outliers.codeplex.com

XNA 3D Level Editor

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A generic 3d level editor built using XNA to speed up designing and building game levels.

Use the Scene Editor of Unity 3D in other non-visual environment to create games

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Use the Scene Editor of Unity 3D in other non-visual environments to create 2d or 3d games.




DEngine - C# XNA 2D Game Engine

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A 2D game engine written in C# and XNA. Features animated sprite capability and physics simulation by FarseerPhysics. Includes a level editor, a GUI controls library and a sample RTS game, Factions. Contains A* pathfinding for unit movement and an ants system for AI navigation.

OgmoXNA

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OgmoXNA is an XNA 3.1 Game Library and set of Content Pipeline Extensions for Matt Thorson's multi-platform Ogmo Editor. Its goal is to provide neutral, consumable objects that you can use to to load your levels without having to follow a game design that isn't yours.

GLEED2D - Generic Level Editor 2D

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GLEED2D (Generic LEvel EDitor 2D) is a general purpose, non tile-based Level Editor for 2D games of any genre that allows arbitrary placement of textures and other items in 2D space. Levels are saved in XML format.

XNA2DLevelEditor

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XNALevelEditor helps XNA Framework users to quickly build 2D levels and use them in XNA. You'll no longer have to place objects by change and run to ensure the right place. It's fully written in C# under .Net 3.0.


3D XNA Gizmo

  •    DotNet

A 3D XNA Gizmo usable for your Level Editor. Gizmo & EditorComponent are light-weight alternatives of the 3D Gizmo used in Core Engine ( http://coreenginedev.blogspot.com )

Bricks' Bane

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Bricks' Bane is a brick breaker game developed with XNA, for Windows & XBox360. Source code is meant to be educational, including a library of tools for game development. It also includes a .NET level editor which can be used to submit new levels that can become part of the game.

TrenchBroom - Cross-Platform Level Editor

  •    C++

TrenchBroom is a modern cross-platform level editor for Quake-engine based games. See releases for latest changes.

webjcs - A level editor for Jazz Jackrabbit 2 created with web technology

  •    Javascript

A level editor for Jazz Jackrabbit 2 created with JavaScript, running in Electron or your web browser. Install webjcs-git from the AUR.

sixcells - Level editor for Hexcells

  •    Python

Level editor for Hexcells. Open a level or paste one from clipboard and play it. Loading multiple levels at once is supported. Use the tab bar to switch between them.

level-buddy - Level Buddy add-on for Blender written by Matt Lucas (mirror)

  •    Python

Level Buddy is a Blender add-on written by Matt Lucas. This repository is a mirror of the official download available on itch.io.