Displaying 1 to 17 from 17 results

nodecache - a node internal caching module

  •    CoffeeScript

A simple caching module that has set, get and delete methods and works a little bit like memcached. Keys can have a timeout (ttl) after which they expire and are deleted from the cache. All keys are stored in a single object so the practical limit is at around 1m keys. Since 4.1.0: Key-validation: The keys can be given as either string or number, but are casted to a string internally anyway. All other types will either throw an error or call the callback with an error.

InternalClasses

  •    

InternalClasses is a collection of common methods that are reusable across all components in a project. It performs things like simple logging, validation, attribute validation based on assembly injection, and dynamic method operations to reduce the reflection costs.

internal-ip - Get your internal IP address

  •    Javascript

The module returns the address of the internet-facing interface, as determined from the default gateway. When the address cannot be determined for any reason, null will be returned.The module relies on operating systems tools. On Linux and Android, the ip command must be available, which depending on distribution might not be installed by default. It is usually provided by the iproute2 package.




internal - Internal queue for your public libraries and APIs

  •    Javascript

Internal queue for your public libraries and APIs. This library makes it easy to build asynchronous fluent APIs. You can also think of it as embedded promises.MIT, go wild.

react-internal-nav - React component with single 'onInternalNav' callback for handling clicks on <a> local to domain

  •    Javascript

React component with single onInternalNav callback for handling clicks on <a> local to domain. Using this means you don't need anything special to link within your app, you just render this component near the root of your app, and use plain 'ol <a href='/some-path'> within your other components to link within your app.


cluster-cache - node-cache wrapper for use with cluster in node.js

  •    Javascript

This module is a wrapper for node-cache that allows it to work in a clustered environment - without it, you would have an instance of node-cache per core. It's API and functionality is mostly similar. This does not yet support the the 2.0 release of node-cache.

infestines

  •    Javascript

This is a minimalistic library of basic utilities, such as currying, for writing more interesting high performance FP libraries. This library is not intended to be used for application programming. Primitives that are too specialized to be used as a basis for nearly optimal implementations of higher level operations are not provided. I.array0 is an empty frozen array [].

Chameleon - Basic skin & knife changer for Counter-Strike: Global Offensive

  •    C++

Chameleon is a bare minimum internal skin & knife changer for Counter-Strike: Global Offensive. Only the absolute essential classes and methods are implemented.

csgo-bhop-linux - Example CreateMove hooks for 64-bit Counter-Strike: Global Offensive on Linux.

  •    C++

Example auto-bunnyhop via IClientMode::CreateMove virtual method hooking. Methodology is detailed in the blog post here.

csgo-skinchanger-linux - Minimal skin & knife changer for 64-bit Counter-Strike: Global Offensive on Linux

  •    C++

Minimal skin & knife changer for 64-bit Counter-Strike: Global Offensive on Linux.

cstrike-basehook-linux - Internal project base for Counter-Strike: Source on Linux.

  •    C++

Internal project base for Counter-Strike: Source on Linux. Includes full OpenGL ImGui rendering and input handling, a minimal Source SDK implementation, virtual hooking class and various other features for quick prototyping. You will need cmake, a relatively up-to-date C++ compiler and 32-bit SDL2 headers.

imgui-sdl-csgo - Proof of concept for implementing imgui into various Source games on Linux.

  •    C++

Implements the imgui graphical user interface by hijacking the SDL_GL_SwapWindow symbol. Nothing really specific for Counter-Strike: Global Offensive any more but changing the repository name now is a pain. Special thanks to SirBarclay who provided a working example of OpenGL drawing based on my initial hooking code.

infestines

  •    Javascript

This is a minimalistic library of basic utilities, such as currying, for writing more interesting high performance FP libraries. This library is not intended to be used for application programming. Primitives that are too specialized to be used as a basis for nearly optimal implementations of higher level operations are not provided. I.array0 is an empty frozen array [].