Displaying 1 to 5 from 5 results

camera-picking-ray - creates a picking ray for a 2D/3D camera

  •    Javascript

Creates a picking ray for a camera. Commonly used for mouse interaction in 2D and 3D games.The camera is assumed to have a projection and view matrix, which can be combined and inverted to form invProjView.

ray-3d - a high-level ray picking helper for 3D intersection

  •    Javascript

A high-level ray picking helper for 3D intersection, built from modular pieces.Creates a new Ray with optional origin and direction, both arrays in the form [x, y, z].

ray-plane-intersection - whether a picking ray intersects with a plane

  •    Javascript

Whether a 3D picking ray intersects with a plane. The plane is defined as having a normal [x, y, z] and distance.PRs welcome.

point-in-triangle - returns true if a 2D point is inside a triangle

  •    Javascript

Test whether a point is inside a triangle, using barycentric coordinates and this algorithm from BlackPawn. Returns true if the point [x, y] is inside the triangle [ [x1,y1], [x2,y2], [x3,y3] ], false otherwise.




node-hl7-complete - Node module that is bridged with the Java Hapi HL7 library.

  •    Javascript

Node module that is bridged with the Java Hapi HL7 library. There are no production ready Node HL7 libraries out there at this time. I figured instead of writing one or improving on one by hand, why not just have Java Hapi do all of the hard work? Hapi is the gold-standard implementation of HL7 parsing, so there's no need to reinvent the wheel. Please note that there is a tad more overhead with this approach, but it's not too bad :).






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