Displaying 1 to 13 from 13 results

server - CasparCG Server is a Windows and Linux software used to play out professional graphics, audio and video to multiple outputs

  •    C++

Thank you for your interest in CasparCG Server, a professional software used to play out and record professional graphics, audio and video to multiple outputs. CasparCG Server has been in 24/7 broadcast production since 2006. The CasparCG Server works on Windows and Linux.

DiligentEngine - Master repository for Diligent Engine project

  •    C++

Diligent Engine is a lightweight cross-platform abstraction layer between the application and the platform-specific graphics API designed to take advantages of next-generation APIs such as Direct3D12 and Vulkan, while providing support for older platforms via Direct3D11, OpenGL and OpenGLES. Diligent Engine exposes common front-end for all supported platforms and provides interoperability with underlying native API. Shader source code converter allows HLSL shaders to be used on all supported platforms and rendering backends. The engine is intended to be used as a graphics subsystem in a game engine or any other 3D application, and supports integration with Unity. Diligent Engine is distributed under Apache 2.0 license and is free to use. Alternatively, you can get master repository fisrt, and then individually clone all submodules into the engine's root folder.

magnum-bootstrap - Bootstrap projects for Magnum C++11/C++14 graphics engine

  •    Shell

This repository contains "bootstrap projects" for the Magnum C++11/C++14 graphics engine. Setting up a new project can be pretty gruesome and nobody likes repeating the same process every time. This repository provides "bootstrap" project structures for many use cases, helping you get up and running in no time.

magnum-extras - Extras for the Magnum C++11/C++14 graphics engine

  •    C++

Here you find extra functionality for the Magnum C++11/C++14 graphics engine — playground for testing new APIs, specialized stuff that doesn't necessarily need to be a part of main Magnum repository or mutually exclusive functionality. The building process is similar to Magnum itself. See the building documentation for a comprehensive guide for building, packaging and crosscompiling — we provide packages for many platforms, including Windows, Linux and macOS.




magnum-integration - Integration libraries for the Magnum C++11/C++14 graphics engine

  •    C++

Here are integration libraries for Magnum C++11/C++14 graphics engine, providing integration of various math and physics libraries into the engine itself. The building process is similar to Magnum itself. See the building documentation for a comprehensive guide for building, packaging and crosscompiling — we provide packages for many platforms, including Windows, Linux and macOS.

Sam-Coupe-3d - A vector 3d engine for the Sam Coupé, a British Z80-based microcomputer of the late 80s

  •    Shell

A vector 3d engine for the Sam Coupé, a British Z80-based microcomputer of the late 80s. It is explicitly designed for use as a library for other software. It would likely be adaptable to other similar micros, such as the Spectrum and Amstrad CPC.

flaw - FLAW is an experimental game engine in Haskell

  •    C++

FLAW is a highly experimental open source game engine written in Haskell. FLAW is heavily based on my experiences from developing Inanity engine. In short, the experiences are: C++ sucks, game development can be done better. It's time to discover new horizons by using Haskell in the area where it hasn't been used a lot (yet).


inanity - Cross-platform C++ game engine.

  •    C++

Inanity is a cross-platform C++ game engine. It aims to provide full, abstract-from-all low-level solution for developing graphics applications and games. The whole engine is work-in-progress, it is far from finished state. There are almost no tools for "end users". The engine is considered as an experimental piece of software for those who doesn't afraid to read the engine's code before using.

Pascal-HTML5-Canvas - Pascal implementation of a HTML 5 Canvas

  •    Pascal

In HTML5 the canvas element offers a low level, procedural model that updates a bitmap without using a built-in scene graph. Although being quite low level it simplifies the way to create good looking 2D graphics on the fly. For Delphi (VCL) a similar element remains missing or is (in case of TCanvas) quite old.

DiligentCore - This repository implements core functionality of Diligent Engine

  •    C++

This module implements Diligent Engine's core functionality: Direct3D11, Direct3D12, OpenGL, OpenGLES, and Vulkan rendering backends as well as basic platform-specific utilities. It is self-contained and can be built by its own. The module's cmake script defines a number of variables that are required to generate build files for other modules, so it must always be handled first. To build the module, see build instructions in the master repository.

kinieta - A Fast Animation Engine with an Intuitive API

  •    Swift

An extension on UIView that is included in the code will provide the entry point for the animations. The interface object is the Kinieta and there is one for every view. Note: When two synonymous keys (like "bg" and "background") are passed in the same list the most verbose (ie. "background") will win over and the other will be silently ignored.






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