Displaying 1 to 5 from 5 results

gapid - Graphics API Debugger

  •    Go

GAPID is a collection of tools that allows you to inspect, tweak and replay calls from an application to a graphics driver.GAPID can trace any Android debuggable application, or if you have root access to the device any application can be traced. GAPID can also trace any Desktop Vulkan application.

uracer-kotd - A GLES2 top-down racer, built on top of libgdx and Box2D.

  •    Java

A GLES2 top-down racer, built on top of libgdx and Box2D. This project has been lying on my hard-drive for far too long, so i'm releasing it as an open source project in the hope it may be of use or maybe inspiration for someone else work.

crogine - SDL2 Based Game Framework for mobile devices

  •    C

CROssplatform enGINE. SDL2 Based game engine which runs on Windows, linux and Android. It might also work on Apple devices.

lvg - Lion Vector Graphics

  •    C

LVG is a lightweight flash player replacement. Basic idea: we have some assets in a package and sctipts that renders them. It's designed to use a very small runtime (around 200kb without video codecs) for player and runs on android, ios, web and more.




ux-dx - The core for UX Components and UX Animate

  •    Rust

ux-dx is a 3D abstraction layer for Angular Rust. For now, these are just Rust bindings for the Cogl library. But we plan to implement it in pure Rust for more performance, control and new features. COGL is a modern 3D graphics API with associated utility APIs designed to expose the features of 3D graphics hardware using a more object oriented design than OpenGL. It is used primarily by Clutter to provide a common rendering API that works transparently across OpenGL >=1.4, OpenGL ES 1.1 and OpenGL ES 2.0. It is not tied to any one toolkit or even constrained to developing UI toolkits.






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