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Complete_Street_Rule - The Complete Street Rule for ArcGIS CityEngine is a scenario oriented design tool intended to enable users to quickly create procedurally generated multimodal streets

  •    Python

The Complete Street Rule is a scenario oriented design tool intended to enable users to quickly create procedurally generated multimodal streets in ArcGIS CityEngine. The rule incorporates knowledge and ideas from various sources of transportation planning guidance including NACTO Design Guidelines, AASHTO Design Recommendations, and MUTCD standards. The goal of the rule is to enable the 3D representation of a diversity of street configurations to support multimodal planning in urban areas and provide some basis for before and after comparisons of street treatments and transportation investments in ArcGIS CityEngine. Alongside being a quick response parametric visualization tool for streets, this street rule has dynamic performance metrics and reports that react to changes in a street's configuration and related parameters. These performance metrics provide a template for how procedural rules can create a responsive connection between design, metrics, and visualization that enables the rapid exploration and communication of different design scenarios. This street rule is well suited to representing transportation planning treatments for complete streets and common highway configurations that might include shoulders, jersey barriers, and HOV Lanes. By being a part of ArcGIS CityEngine, the Complete Street Rule can create 3D models of streets that can be exported to different 3D formats, scene layer packages to be shared over the web, and even exports compatible with game engines such as Unity & Unreal to create virtual experiences as part of public outreach efforts. This is an updated repository for a modified version of the ESRI Complete Street rule by the original rule author.

teb - 🏘️ The Town Energy Balance (TEB) model software and platform

  •    Fortran

This enhanced software and platform for TEB (Town Energy Balance; Masson, 2000 and subsequent papers), is intended to help scientists and practitioners wishing to use the TEB model in their research as a standalone software application or as a library (e.g. WRF-TEB) to calculate the urban surface energy balance at neighborhood scale assuming a simplified canyon geometry. By default, we set the real type to an 8 byte wide. This behavior is controlled by the optional USE_REAL8 flag (default ON).

usv_sim_lsa - Unmanned Surface Vehicle simulation on Gazebo with water current and winds

  •    Python

This simulator uses a combination of multiple physics packages to build a test environment for Unmanned Surface Vehicles (USV). We'll use it, at first, to develop and test control and trajectory strategies for USVs. but it can be easily adapted to other applications. It contains multiple robot models such as propeled boats(rudder boat, differential boat, airboat) and sailboat. Boats are affected by waves, wind and water currents. To do that, we curently use UWsim for water surface modeling, we also load HEC-RAS output files with water speed of river and channel simulations. We simulate wind current with OpenFoam simulator. All those features alow to disturb the movement of boats in a realistic way. To run the packages of usv_sim you need a catkin workspace. If you already have a workspace you may jump to the Downloading and installing subsection.

CRITERIA3D - CRITERIA-3D is a three-dimensional water balance for small catchments.

  •    C++

CRITERIA-3D is a three-dimensional water balance for small catchments. It includes a numerical solution for three-dimensional water and heat flow in the soil, coupled surface and subsurface flow, meteorological data interpolation, radiation budget, crop development and crop water uptake. It needs hourly meteo data as input (air temperature, precipitation, solar irradiance, air relative humidity, wind speed). See CRITERIA3D paper for more information.




lisflood-code - Lisflood OS - LISFLOOD

  •    Python

This repository hosts source code of LISFLOOD model. Go to Lisflood OS page for more information. With version 3.1.0, the way Lisflood handles I/O has been changed.






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