Displaying 1 to 20 from 68 results

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11

  •    C++

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library

  •    C++

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. http://airmech.com/ AirMech is a free-to-play futuristic action real-time strategy video game developed and published by Carbon Games.

Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs

  •    CSharp

The project is open source under the GNU General Public License v2.0. Can be purchased here.

bsf - Modern C++14 library for the development of real-time graphical applications

  •    C++

bs::framework is a C++ library that aims to provide a unified foundation for the development of real-time graphical applications, whether games, engines or tools. Current feature-set includes a wide range of high level systems, ranging from math and utility libraries, to a physically based renderer backed by Vulkan, DirectX or OpenGL, all the way to input, GUI, physics, audio, animation and scripting systems, with asset support for most popular resource formats.




renderdoc - RenderDoc is a stand-alone graphics debugging tool.

  •    C++

RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows 7 - 10, Linux, and Android. It is completely open-source under the MIT license. If you have any questions, suggestions or problems or you can create an issue here on github, email me directly or come into IRC to discuss it.

BansheeEngine - Modern C++14 game engine with Vulkan support, fully featured editor and C# scripting

  •    CSharp

Banshee is a high-quality and modern game development toolkit. It provides a high-performance, multi-threaded game engine written in C++14. The engine includes math and utility libraries, Vulkan, DirectX 11 and OpenGL support, handles common tasks such as input, GUI, physics, audio, animation and scripting, and supports many popular resource formats (e.g. FBX, PNG, PSD, TTF, OGG, WAV).

The-Forge - The Forge Cross-Platform Rendering Framework PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4

  •    C++

The intended usage of The Forge is to enable developers to quickly build their own game engines. The Forge can provide the rendering layer for custom next-gen game engines. Added a unified input system based on Gainput to all platforms (https://github.com/jkuhlmann/gainput). The new input system substantially simplified input management on the application level over all platforms. We also simplified the camera controller. Added also new VirtualJoystick class in UI.


Fiber2D - Cross-platform 2D Game Engine in pure Swift

  •    Swift

This project originated as cocos2d-objc rewrite to Swift. As I stopped commiting to the repo since June, because Obj-C is dead for me. This is still in a very alpha state, but you already can build some games with it, even though it may be unpleasant process as I change API almost every day. The project served as .dylib (.so on Linux/Android) that builds by Swift Package Manager. It requires some project config in order to use it, but you can experiment with the demo provided in the repo. Generally the project should be considered unstable and most of the API is likely to be changed.

PreSti - The Neuroscience Stimuli Presentation Software

  •    CSharp

PreSti is stimuli delivery and experimental control program for neuroscience developed in C#, based on DirecX and NShapes framework.

LCARS MediaCenter

  •    

This is a Project to develop a MediaCenter in an Star Trek LCARS Interface. Is completry written in C# and use DirectX for Displaying.

MachinaAurum

  •    

Proxy Generator Aspected Oriented Programming DirectX 10 in XNA

Pulse-Tec

  •    C++

A game engine in development using DirectX 11 renderer.

Yakiimo3D

  •    

Mostly DirectX 11 programming tutorial samples.

Krypton XNA

  •    CSharp

A 2d light engine for XNA 4.0. Krypton allows users of the XNA framework to easily add 2D lighting to their games. Krypton is fast, as it utilizes the GPU and uses a vertex shader to compute 2D shadows, relieving additional stress from the CPU to compute more game-like tasks.

ANX.Framework

  •    

The ANX.Framework is a platform independent game framework which is compatible with Microsofts XNA Framework.

xGSuite

  •    

The xGSuite (Created by: X - Game Suite) is a general collection of vb.net projects ranging from DirectX Graphics, HLSL, Simple Phisics, Game Console, Scene Management, Collision Detection, UI, device input, Tools/Utilities, and Game Engine Core. As well numerous example apps,...

Detour DirectX Research

  •    

A sample project demonstrates how to detour/hook Direct3D via C++