Displaying 1 to 20 from 41 results

LCARS MediaCenter


This is a Project to develop a MediaCenter in an Star Trek LCARS Interface. Is completry written in C# and use DirectX for Displaying.

MachinaAurum


Proxy Generator Aspected Oriented Programming DirectX 10 in XNA




Yakiimo3D


Mostly DirectX 11 programming tutorial samples.

Krypton XNA


A 2d light engine for XNA 4.0. Krypton allows users of the XNA framework to easily add 2D lighting to their games. Krypton is fast, as it utilizes the GPU and uses a vertex shader to compute 2D shadows, relieving additional stress from the CPU to compute more game-like tasks.

ANX.Framework


The ANX.Framework is a platform independent game framework which is compatible with Microsofts XNA Framework.



xGSuite


The xGSuite (Created by: X - Game Suite) is a general collection of vb.net projects ranging from DirectX Graphics, HLSL, Simple Phisics, Game Console, Scene Management, Collision Detection, UI, device input, Tools/Utilities, and Game Engine Core. As well numerous example apps,...

Detour DirectX Research


A sample project demonstrates how to detour/hook Direct3D via C++

Managed DXGI


Managed DXGI library is Fully managed wrapper writen on C# for DXGI 1.0 and 1.1 technology. It makes easier to support DXGI in managed application. Because it fully managed there is no need for unmanaged libraries - compile once, run everywhere!

Windows Presentation Foundation Pixel Shader Effects Library


Library with Pixel Shader Effects and Transition Effects for WPF 3.5 SP1 ...

DirectDraw APIs Usage in WinCE and WinMobile


DDrawTest application shows how to use the Hardware layers of display controller of different application processor in WinCE and Windows Mobile devices.

DX11 (Win 7 & Win 8 Metro) import for C#


This project is a simple wrapper of DirectX 11 interfaces to .NET Library. Now, only Direct3D 11 is imported. ????DX11??????.NET?????????D3D11? Win7, Win8 Metro

Intergalactic ComBOT


Wii Mote 2D Fighting Game Created for a 2nd year project management course in the B.IT: Interactive Multimedia & Design Program at Carleton University. Makes use of a bluetooth connected WiiMote, usb connected accelerometers in addition to the keyboard to create a novel game ...

.NET Terrarium 2.0


Terrarium is a .NET game/learning tool that was aimed at getting people interested in .NET and building cool stuff. In Terrarium, you can create herbivores, carnivores, or plants and then introduce them into a peer-to-peer, networked ecosystem where they complete for survival. Te

Hieroglyph 3


Hieroglyph 3 is a rendering library and associated set of sample programs based on Direct3D 11. Its main objective is to allow rapid development of new algorithms, and thus focuses on flexibility while still allowing for performance optimization.

EffectEd


EffectEd is an HLSL code editor for Direct3D and XNA. It's a lightweight alternative to heavy applications like FX Composer. EffectEd's priority is to easily integrate in your daily workflow writing shader and effect code for DirectX (and thus, also for XNA). It has th...

FW1FontWrapper


FW1FontWrapper is a font wrapper library for drawing text using Direct3D 11. It uses DirectWrite for formatting, text layout, and glyph caching, exposing basic DirectWrite text functionality for use with a D3D11 render target. The library is written in C++, and either compile...

GameKnight


Nintendo GameBoy and Color GameBoy emulation library using C#.