Displaying 1 to 20 from 61 results

DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11

  •    C++

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library

  •    C++

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. http://airmech.com/ AirMech is a free-to-play futuristic action real-time strategy video game developed and published by Carbon Games.

Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs

  •    CSharp

The project is open source under the GNU General Public License v2.0. Can be purchased here.

BansheeEngine - Modern C++14 game engine with Vulkan support, fully featured editor and C# scripting

  •    C++

Banshee is a high-quality and modern game development toolkit. It provides a high-performance, multi-threaded game engine written in C++14. The engine includes math and utility libraries, Vulkan, DirectX 11 and OpenGL support, handles common tasks such as input, GUI, physics, audio, animation and scripting, and supports many popular resource formats (e.g. FBX, PNG, PSD, TTF, OGG, WAV). Banshee provides an intuitive and customizable editor that can be used to manage assets, build levels, compile scripts, and to test and publish your game. The editor can be extended or customized with scripts to meet the exact needs of your project.




bsf - Modern C++14 library for the development of real-time graphical applications

  •    C++

bs::framework is a C++ library that aims to provide a unified foundation for the development of real-time graphical applications, whether games, engines or tools. Current feature-set includes a wide range of high level systems, ranging from math and utility libraries, to a physically based renderer backed by Vulkan, DirectX or OpenGL, all the way to input, GUI, physics, audio, animation and scripting systems, with asset support for most popular resource formats.

The-Forge - The Forge Cross-Platform Rendering Framework PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4

  •    C++

The intended usage of The Forge is to enable developers to quickly build their own game engines. The Forge can provide the rendering layer for custom next-gen game engines. Added a unified input system based on Gainput to all platforms (https://github.com/jkuhlmann/gainput). The new input system substantially simplified input management on the application level over all platforms. We also simplified the camera controller. Added also new VirtualJoystick class in UI.


PreSti - The Neuroscience Stimuli Presentation Software

  •    CSharp

PreSti is stimuli delivery and experimental control program for neuroscience developed in C#, based on DirecX and NShapes framework.

LCARS MediaCenter

  •    

This is a Project to develop a MediaCenter in an Star Trek LCARS Interface. Is completry written in C# and use DirectX for Displaying.

MachinaAurum

  •    

Proxy Generator Aspected Oriented Programming DirectX 10 in XNA

Pulse-Tec

  •    C++

A game engine in development using DirectX 11 renderer.

Yakiimo3D

  •    

Mostly DirectX 11 programming tutorial samples.

Krypton XNA

  •    CSharp

A 2d light engine for XNA 4.0. Krypton allows users of the XNA framework to easily add 2D lighting to their games. Krypton is fast, as it utilizes the GPU and uses a vertex shader to compute 2D shadows, relieving additional stress from the CPU to compute more game-like tasks.

ANX.Framework

  •    

The ANX.Framework is a platform independent game framework which is compatible with Microsofts XNA Framework.

xGSuite

  •    

The xGSuite (Created by: X - Game Suite) is a general collection of vb.net projects ranging from DirectX Graphics, HLSL, Simple Phisics, Game Console, Scene Management, Collision Detection, UI, device input, Tools/Utilities, and Game Engine Core. As well numerous example apps,...

Detour DirectX Research

  •    

A sample project demonstrates how to detour/hook Direct3D via C++

Managed DXGI

  •    DotNet

Managed DXGI library is Fully managed wrapper writen on C# for DXGI 1.0 and 1.1 technology. It makes easier to support DXGI in managed application. Because it fully managed there is no need for unmanaged libraries - compile once, run everywhere!

Windows Presentation Foundation Pixel Shader Effects Library

  •    WPF

Library with Pixel Shader Effects and Transition Effects for WPF 3.5 SP1 ...

DirectDraw APIs Usage in WinCE and WinMobile

  •    

DDrawTest application shows how to use the Hardware layers of display controller of different application processor in WinCE and Windows Mobile devices.