Displaying 1 to 20 from 62 results

Visualization Toolkit

  •    C++

The Visualization Toolkit (VTK) is an open-source, freely available software system for 3D computer graphics, image processing and visualization. VTK supports a wide variety of visualization algorithms including: scalar, vector, tensor, texture, and volumetric methods; and advanced modeling techniques such as: implicit modeling, polygon reduction, mesh smoothing, cutting, contouring, and Delaunay triangulation.

pix2pixHD - Synthesizing and manipulating 2048x1024 images with conditional GANs

  •    Python

Pytorch implementation of our method for high-resolution (e.g. 2048x1024) photorealistic image-to-image translation. It can be used for turning semantic label maps into photo-realistic images or synthesizing portraits from face label maps. High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs Ting-Chun Wang1, Ming-Yu Liu1, Jun-Yan Zhu2, Andrew Tao1, Jan Kautz1, Bryan Catanzaro1 1NVIDIA Corporation, 2UC Berkeley In arxiv, 2017.

tinyrenderer - A brief computer graphics / rendering course

  •    C++

Check the wiki for the detailed lessons. My source code is irrelevant. Read the wiki and implement your own renderer. Only when you suffer through all the tiny details you will learn what is going on. I do want to get emails for feedback (dmitry.sokolov@univ-lorraine.fr); do not hesitate to contact me if you have any questions.

pix2pix - Image-to-image translation with conditional adversarial nets

  •    Lua

Image-to-Image Translation with Conditional Adversarial Networks Phillip Isola, Jun-Yan Zhu, Tinghui Zhou, Alexei A. Efros CVPR, 2017. On some tasks, decent results can be obtained fairly quickly and on small datasets. For example, to learn to generate facades (example shown above), we trained on just 400 images for about 2 hours (on a single Pascal Titan X GPU). However, for harder problems it may be important to train on far larger datasets, and for many hours or even days.




CycleGAN - Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more

  •    Lua

This package includes CycleGAN, pix2pix, as well as other methods like BiGAN/ALI and Apple's paper S+U learning. The code was written by Jun-Yan Zhu and Taesung Park. Note: Please check out PyTorch implementation for CycleGAN and pix2pix. The PyTorch version is under active development and can produce results comparable or better than this Torch version.

iGAN - Interactive Image Generation via Generative Adversarial Networks

  •    Python

[Project] [Youtube] [Paper] A research prototype developed by UC Berkeley and Adobe CTL. Latest development: [pix2pix]: Torch implementation for learning a mapping from input images to output images. [CycleGAN]: Torch implementation for learning an image-to-image translation (i.e. pix2pix) without input-output pairs. [pytorch-CycleGAN-and-pix2pix]: PyTorch implementation for both unpaired and paired image-to-image translation.

pytorch-CycleGAN-and-pix2pix - Image-to-image translation in PyTorch (e

  •    Python

This is our PyTorch implementation for both unpaired and paired image-to-image translation. It is still under active development. The code was written by Jun-Yan Zhu and Taesung Park, and supported by Tongzhou Wang.

awesome-creative-coding - 🎨 Creative Coding: Generative Art, Data visualization, Interaction Design, Resources

  •    HTML

Carefully curated list of awesome creative coding resources primarily for beginners/intermediates. Creative coding is a different discipline than programming systems. The goal is to create something expressive instead of something functional. Interaction design, information visualization and generative art are all different types of creative coding – which has become a household term describing artworks articulated as code.


regl - 👑 Functional WebGL

  •    Javascript

Check out the gallery. The source code of all the gallery examples can be found here. To try out regl right away, you can use the live editor in the gallery.

BRL-CAD - Solid Modeling System

  •    Java

BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering amp; geometric analyses, network distributed framebuffer support, image & signal-processing tools.

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

  •    C++

Yocto/GL is a collection of small C++17 libraries for building physically-based graphics algorithms released under the MIT license. Yocto/GL is written in a deliberatly data-oriented style for ease of development and use. Yocto/GL is split into two small libraries to make code navigation easier. See each header file for documentation. Here are some test images rendered with the path tracer. More images are included in the project site.

herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.

  •    C

Hic sunt dracones. This repository contains multiple implementations of the same 3D scene, using different APIs and frameworks on various platforms. The goal is to provide a comparison between multiple rendering methods. This is inherently biased due to the variety of algorithms used and available CPU/GPU configurations, but can hopefully still provide interesting insights on 3D rendering.

Open3D - Open3D: A Modern Library for 3D Data Processing

  •    C++

Open3D is an open-source library that supports rapid development of software that deals with 3D data. The Open3D frontend exposes a set of carefully selected data structures and algorithms in both C++ and Python. The backend is highly optimized and is set up for parallelization. We welcome contributions from the open-source community. For more, please visit the Open3D documentation.

VulkanTutorial - Tutorial for the Vulkan graphics and compute API

  •    C++

This repository hosts the contents of vulkan-tutorial.com. The website itself is based on daux.io, which supports GitHub flavored Markdown. A few changes were made to daux.io and its themes, which are included in daux.patch and are licensed as MIT. The patch is based on commit d45ccff. Use issues and pull requests to provide feedback related to the website. If you have a problem with your code, then use the comments section in the related chapter to ask a question. Please provide your operating system, graphics card, driver version, source code, expected behaviour and actual behaviour.

CatPapers - Cool vision, learning, and graphics papers on Cats!

  •    HTML

As reported by Cisco, 90% of net traffic will be visual, and indeed, most of the visual data are cat photos and videos. Thus, understanding, modeling and synthesizing our feline friends becomes a more and more important research problem these days, especially for our cat lovers. Cat Paper Collection is an academic paper collection that includes computer graphics, computer vision, machine learning and human-computer interaction papers that produce experimental results related to cats. If you want to add/remove a paper, please send an email to Jun-Yan Zhu (junyanz at berkeley dot edu).

cgmath - A linear algebra and mathematics library for computer graphics.

  •    Rust

A linear algebra and mathematics library for computer graphics. Not all of the functionality has been implemented yet, and the existing code is not fully covered by the testsuite. If you encounter any mistakes or omissions please let me know by posting an issue, or even better: send me a pull request with a fix.

context-encoder - [CVPR 2016] Unsupervised Feature Learning by Image Inpainting using GANs

  •    Lua

If you could successfully run the above demo, run following steps to train your own context encoder model for image inpainting. Features for context encoder trained with reconstruction loss.

Easy3D - A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data

  •    C++

Efficient data structures for representing and managing 3D models such as point clouds, polygonal surfaces (e.g., triangle meshes), polyhedral volumes (e.g., tetrahedral meshes), and graphs. Easy to add/access arbitrary types of per-element properties. Non-manifoldness is automatically resolved when loading models from files ... A set of widely used algorithms, e.g., point cloud normal estimation/re-orientation, Poisson surface reconstruction, RANSAC, mesh simplification, subdivision, smoothing, parameterization, remeshing, and more (the implementation of several surface mesh processing algorithms were taken from PMP).

towr - A light-weight, Eigen-based C++ library for trajectory optimization for legged robots.

  •    C++

A light-weight and extensible C++ library for trajectory optimization for legged robots. A base-set of variables, costs and constraints that can be combined and extended to formulate trajectory optimization problems for legged systems. These implementations have been used to generate a variety of motions such as monoped hopping, biped walking, or a complete quadruped trotting cycle, while optimizing over the gait and step durations in less than 100ms (paper).

Primrose - A WebVR framework

  •    Javascript

Primrose is an immersive environment for web browsers on desktop and mobile devices alike. Within this environment, web developers can be applications that progressively enhance to support users on a wide variety of form factors, including high-end VR headsets. If you're interested in contributing to the framework, we'd love to have you involved. Primrose is open to contributors of all skill levels and we are ready and willing to help beginners work through issues. Please read the guidelines for contributing before doing so.






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