Omelette is a simple, template based autocompletion tool for Node projects with super easy API.You just have to decide your program name and CLI fragments.
autocompletion cli complete bash-completion zsh-completionjQuery autocomplete plugin like Google autocomplete
jquery-plugin autocomplete ajax complete form ui input accentsUnlike DOMContentLoaded, this also works when included after the DOM was loaded.
browser dom document ready doc complete check wait domcontentloaded readystateNormally with tap-parser the 'results' event fires only after the stream is closed. This module lets you detect whether a stream seems closed without waiting for the 'end' event.Return a writable stream ws that consumes tap input. cb(results) fires with the results from tap-parser when the stream seems finished or when the 'end' event occurs.
tap parse stream complete testA simple jQuery auto complete plugin.Initialize with $.fn.completer method.
auto complete plugin html css front-end web developmentA node package to do some custom command line<tab><tab> completion for any system command, for Bash, Zsh, and Fish shells. Made possible using the same technique as npm (whose completion is quite awesome) relying on a shell script bridge to do the actual completion from node's land.
terminal tab unix console complete completionA node package to do some custom command line<tab><tab> completion for any system command, for Bash, Zsh, and Fish shells. Made possible using the same technique as npm (whose completion is quite awesome) relying on a shell script bridge to do the actual completion from node's land.
terminal tab unix console complete completionComplete list of standard Unicode Hex Character Code that represent emojis. NOTE: The lists is related with the Unicode Hex Character Code. The representation of the emoji depend of the system. Will be possible that the system don't have all the representations.
archive complete emoji list standardThis was built as part of foundry, a CLI utility for making releases painless. commander-completion exposes a mixin function, mixinCommanderCompletion, as its module.exports. After we mixin to Commander.js, we add more methods onto command() objects.
complete completion shell tab commanderA lightweight and extensible type ahead library. Browserify compatible. Found an issue? Have a feature request? Open a Github Issue and/or fork this repo.
typeahead type ahead type-ahead a head auto complete autocomplete typ typing completing micro microjs marcojetson marco jetson lightweight extensible objects strings list collections mithril mithriljs compatibleLightweight tab completion for inputs and textareas
tab complete autocomplete hint hinting input textareaAllows libraries to handle various caller provided asynchronous functions uniformly. Maps promises, observables, child processes and streams, and callbacks to callback style. As async conventions evolve, it is useful to be able to deal with several different styles of async completion uniformly. With this module you can handle completion using a node-style callback, regardless of a return value that's a promise, observable, child process or stream.
promises callbacks observables streams end completion complete finish done async error-handlingSettle an async function. It will always complete successfully with an object of the resulting state. Handles completion and errors for callbacks, promises, observables and streams.
settle async async-done complete error parallelCompose your async functions with elegance. With bach, it is very easy to compose async functions to run in series or parallel.
async async-functions callback composing-functions stream promise parallel series settled observable gulpjs compose fluent composing continuation function-composition functional map extension tracing debug timing aop settle promises callbacks observables streams end completion complete finish done error-handlingOutput completions - you can complete commands that require you to retype text that is already on the screen. This works everywhere, even in remote ssh sessions. Use it for paths, URLs, options from a man page, git hashes, docker container names, ...
tmux extract complete autocomplete copy-paste clipboard completion:door: :closed_lock_with_key: A Complete Authentication Solution for Elixir/Phoenix Web Apps/APIs (Documented, Tested & Maintained)
hapi hapi.js login end-to-end complete solution tested productionCompleteParameter is a plugin for complete function's parameters after complete a function. If you like this plugin, please star it.
vim complete vim-plugin youcompleteme deoplete neocompleteCoc is an intellisense engine for vim8 & neovim. Checkout doc/coc.txt for vim interface.
language-client lsp intellisense intelligence language-server-protocol neovim completeThe Complete Street Rule is a scenario oriented design tool intended to enable users to quickly create procedurally generated multimodal streets in ArcGIS CityEngine. The rule incorporates knowledge and ideas from various sources of transportation planning guidance including NACTO Design Guidelines, AASHTO Design Recommendations, and MUTCD standards. The goal of the rule is to enable the 3D representation of a diversity of street configurations to support multimodal planning in urban areas and provide some basis for before and after comparisons of street treatments and transportation investments in ArcGIS CityEngine. Alongside being a quick response parametric visualization tool for streets, this street rule has dynamic performance metrics and reports that react to changes in a street's configuration and related parameters. These performance metrics provide a template for how procedural rules can create a responsive connection between design, metrics, and visualization that enables the rapid exploration and communication of different design scenarios. This street rule is well suited to representing transportation planning treatments for complete streets and common highway configurations that might include shoulders, jersey barriers, and HOV Lanes. By being a part of ArcGIS CityEngine, the Complete Street Rule can create 3D models of streets that can be exported to different 3D formats, scene layer packages to be shared over the web, and even exports compatible with game engines such as Unity & Unreal to create virtual experiences as part of public outreach efforts. This is an updated repository for a modified version of the ESRI Complete Street rule by the original rule author.
procedural-generation simulation geometry transportation urban-planning complete streets cityengine cga treatments street-rule environmental-modelling urban-design arcgis-cityengine street-configuration
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