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Light2D - 2D shader-based lighting system for Unity3D

  •    CSharp

2D lighting system that performs computations on the GPU. This allows to get better lighting quality and use more lights, compared to some other 2D lighting systems. Light is computed on small textures, 160x88 px size is used in this images. Quality of lighting is mostly depending on that resolution. When you increase it lighting will became more precise and will affect smaller light obstacles, but it will make computations more expensive.

Unity3D-Plane-Clipping - Plane clipping shaders for Unity3D 5. Extends the Standard shader!

  •    ShaderLab

Attach the "ClippableObject" script to an object. It will replace the material of the object with a "clippable" standard material.