Displaying 1 to 20 from 22 results

XNA Toolkit

  •    CSharp

Toolkit of Components, Services, Wrappers, and Utilities for use in your XNA game. Currently provides a Stationary and First Person Camera component, Input service and component, Audio wrapper, and EventLogger (Windows Only). Weapon inventory, menu system, and performance tr...

Ox Game Engine for XNA

  •    DotNet

Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, and C# game scripting system.

Xna Console

  •    CSharp

Xna Console allows you to debug and tweak your game on the fly by providing a simple text interface to an interpreter, such as IronPython. You can change variables, test code, or even play your game itself indirectly from the relative safety of a console, all while your game i...




XNA Animation Component Library

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The goal is to make a library of animation components that allows programmers to easily animate their models.

JigLibX

  •    CSharp

JigLibX is a specially for XNA designed C# port of the Physic Engine "JigLib" (Link below)

Xna Content Pipeline with .zip and Intellisense

  •    DotNet

Compile time checking of resource and Xact cue names and deploying one .zip file instead of hundreds of .xnb files is why you should download this right now.

XNA Massive Multiplayer Online Action Engine

  •    DotNet

Project Description: The goal of this project is to develop Massive Multiplayer Online Action Engine that allows developing MMO games with distributed game-model calculation for massive 3d actions. These games will allow a hundreds or if we will be lucky with implement...


The Trench

  •    

The Trench is a XNA based game, based on modern infantry combat.

Johnnylightbulb's XNA Stuff

  •    CSharp

Personal projects using XNA, C#, and luck. Every once and then I parse a BSP file or hack up some HLSL code.

SBS Map Editor

  •    

This a generalized editor that allows for the creation of 2D map segments. That combine to form a level. Using either models or sprite sheets. Also includes ability to script level. This is coded in C#, .Net 3.5, and uses the XNA Framework 3.0

QuadTree XNA-GS DrawableGameComponent

  •    

A quadtree component for terrain/landscape management. I am using Microsoft's XNA Game Studio v1.0.

RomantiqueX

  •    CSharp

RomantiqueX is a real-time rendering engine based on XNA Framework. It supports a variety of features including dynamic lighting and shadows, postprocessing, world management and so on.

Simple AI Engine for XNA

  •    

Simple AI Engine for XNA featuring: gridded maps, A* pathfinding, pathfollowing, behaviours

xnaPanzer

  •    CSharp

xnaPanzer is an XNA4/C#/VS2010 game loosely based on the classic Panzer General war game. I am using the original PG graphics siphoned from the SHP image files.

TRA: The Unknown

  •    DotNet

A Multiplayer only FPS, created in C# using XNA for the Xbox 360

XNA RoundLine

  •    CSharp

RoundLine is a class to draw and interact with 2-D, thick lines with rounded ends, for use in XNA Framework games. Supports both Windows and Xbox 360. Shader instancing is used for high performance: more than 20,000 lines at 60fps on the Xbox. A demo program is included.

XNA Tweener

  •    

This is a library for XNA for doing animation movement - tweening. Can be used for movement, color changes, fades and whaterver you can dream up that has to be changed over time.

Oops! 3D Physics Framework (and more) for XNA

  •    CSharp

The Oops! Framework includes many game services and components that extend Microsoft's XNA Framework. The most noteworthy of these components is an easy to use 3D Physics game component/framework that runs on Windows...and XBOX 360!!!

Kaleta.Network

  •    DotNet

Kaleta.Network library extends .NET network API by defining objects as Distributable Objects. These can be easily synchronized with all clients in a network session without to implement further network logic.






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