If you're making an OpenFrameworks project that will only run on an OS X device, it's possible to include AudioKit in your OpenFrameworks project. AudioKit gives you the ability to quickly prototype great sounding instruments, and is written in pure Swift. If you're an OpenFrameworks developer who's not familiar with AudioKit, check out some of the work shown in our gallery. Hopefully they will inspire you to use AudioKit in some of your games or installations! This tutorial will show you how to add AudioKit to your OpenFrameworks project, and create a simple Hello World example. While it's a rather simple sounding oscillator, it's important to remember that anything you hear in the Gallery pages that you like can also be implemented in your Open Frameworks project. You've downloaded the AudioKit-macOS-3.6.zip.