Displaying 1 to 17 from 17 results

three

  •    Javascript

A helper three.js library for building AR web experiences that run in WebARonARKit and WebARonARCore. See three.ar.js API documentation for details.

sceneform-android-sdk - Sceneform SDK for Android

  •    Java

Copyright (c) 2018 Google Inc. All rights reserved. Sceneform is a 3D framework, with a physically based renderer, that's optimized for mobile, and that makes it easy for Java developers to build augmented reality apps.

ar-drawing-java - A simple AR drawing experiment build in Java using ARCore.

  •    Java

AR Drawing is an AR Experiment written in Java using ARCore that lets you draw simple white lines in 3d space by pressing your screen and moving the phone around the space. The code is based on the ARCore example, the only large change is the LineRenderer.

webxr-polyfill - A polyfill and example code for building augmented reality (AR) and virtual reality (VR) applications using WebXR

  •    Javascript

This repository holds a polyfill and example applications for a proposed API for building AR and VR applications in web browsers.You can find the proposed API description in the webxr-api repository.




Invisible-Highway - Invisible Highway is an experiment in controlling physical things in the real world by drawing in AR

  •    CSharp

Remember how fun remote control cars were to play with as a child? Well, what if you could control where the car goes by drawing invisible highways in your living room? What if you could watch as an imaginative and fun scene is dynamically generated around your car as it drives through the roads you’re creating.This playful experiment examines just how AR can be used to intuitively control physical objects.

teapot_shooter - Augmented Reality Teapot Shooter made using Unity and ARCore

  •    CSharp

A small demo application that implements an Augmented Reality teapot shooter with Unity and ARCore. You can use this application to shoot teapots in a real room. You must wait a little until it has tracked the room, and then you can start shooting by simply tapping the screen. The implementation is pretty simple: the app simply creates collision shapes from the planes tracked by ARCore, and these are used by the Unity physics engine for the collision between the teapots and the planes.

Awesome-ARCore - A curated list of awesome ARCore projects and resources. Feel free to contribute!

  •    

Your contributions are always welcome! To add, remove, or change things on the list: Submit a pull request. See contribution.md for guidelines.

Google-ARCore-Playground - Exploring Augmented Reality with google's sdk ARCore

  •    Java

ARCore main goal is to understand his environment, to acomplish this, following camera's video it try to find landmarks in space, then combine them with all device's hardware sensors to track motion and find our exactly position in this environment. ARCore is capable of detecting planes (eg: ground / surface of a table), and attach anchor point on this environment. It means if you add an object at an exact point of your environment, for example adding a bottle (by OpenGL) in the middle of you table, and you move your phone to make it become out of screen, if you get back to the table, you will be able to see again at the same place your bottle.


sceneform-samples - Sceneform samples for 3D rendering for ARCore in Java.

  •    Java

Sceneform is a 3D framework, with a physically based renderer, that's optimized for mobile, and that makes it easy for Java developers to build augmented reality apps. These samples demonstrate how to use Sceneform beyond the reference samples that accompany the SDK.

arcore-patch - Attempt to get ARCore Preview 2 running on unsupported devices

  •    Shell

This is an attempt to patch ARCore (Preview 2) to run on currently unsupported devices. Although not directly obvious to users, ARCore Preview 2 seems to have gone through huge changes compared to Preview 1. Thus, the approach from https://github.com/tomthecarrot/arcore-for-all is not directly applicable anymore.

justaline-android - The first cross-platform collaborative AR app (for doodling)

  •    Java

Just a Line is an AR Experiment that lets you draw simple white lines in 3D space, on your own or together with a friend, and share your creation with a video. Draw by pressing your finger on the screen and moving the phone around the space. This app was written in Java using ARCore. ARCore Cloud Anchors enable Just a Line to pair two phones, allowing users to draw simultaneously in a shared space. Pairing works across Android and iOS devices, and drawings are synchronized live on Firebase Realtime Database.

justaline-ios - The first cross-platform collaborative AR app (for doodling)

  •    Swift

Just a Line is an AR Experiment that lets you draw simple white lines in 3D space, on your own or together with a friend, and share your creation with a video. Draw by pressing your finger on the screen and moving the phone around the space. This app was written in Swift using ARKit and ARCore. ARCore Cloud Anchors enable Just a Line to pair two phones, allowing users to draw simultaneously in a shared space. Pairing works across Android and iOS devices, and drawings are synchronized live on Firebase Realtime Database.

norman-ar - Decorate your world with AR animations.

  •    C++

This is a complementary app to James Paterson's NormanVR project that displays norman animations in augmented reality using ARCore and openFrameworks. Two versions of the app are included in this repo and they both do exactly the same thing: draw norman animations and place them in space. The difference is that the normanARShader version shows how you can work with shaders and ARCore.

jeelizAR - JavaScript object detection lightweight library for augmented reality (WebXR demos included)

  •    Javascript

Demonstration of this library: WebXR Coffee. The tea cup is detected and a 3D animation is played in augmented reality. You can subscribe to the Jeeliz Youtube channel or to the @StartupJeeliz Twitter account to be kept informed of our cutting edge developments.

ofxARCore - Experimental addon for openFrameworks to use ARCore on Android devices

  •    C++

Experimental addon for openFrameworks to use ARCore on Android devices. This openFrameworks addon implements some of the basic features from the ARCore API to be used in openFrameworks. This addon is not feature complete yet. Currently it only supports the basic camera tracking, rendering the camera image, besides basic anchor support. Even though its not feature complete, it should give a good starting point to work with AR in openFrameworks.

ARCore-Kotlin-Sampler - Sample code for ARCore written in Kotlin

  •    Kotlin

Showing object which is from Google Poly in Sceneform. Showing object on the image which is from Google Poly.

ARCore-Swift-Sampler - ARCore Cloud Anchors sample code in Swift.

  •    Swift

Because The official sample is written in objc, I have made swift original sample. This sample focuses to make you understand How Cloud Anchors work, so I have written the minimum required codes.