Displaying 1 to 5 from 5 results

Gemini - Gemini is rich scroll based animation framework for iOS, written in Swift.

  •    Swift

Gemini is rich scroll based animation framework for iOS, written in Swift. You can easily use GeminiCollectionView, which is a subclass of UICollectionView. It enables you to make multiple animation which has various and customizable properties, and moreover can create your own custom scroll animation.

JZMultiChoicesCircleButton - :radio_button: Multi choice circle button with cool 3d parallax effect, but seriously don't use this in production now, I will rewrite it to a delegate based UIControl when I am available

  •    Objective-C

To run the example project, clone the repo, and run pod install from the Example directory first. ButtonIcon: UIImage,the icon in the small button SmallRadius and BigRadius: CGFloat, Small button radius and the size when it's animated ButtonNumber: int, how many buttons ButtonIcon: NSArray of UIImage ButtonText: NSArray of NSString ButtonTarget : NSArray of NSString,just String of selector and JZMultiChoicesCircleButton will use NSSelectorFromString to transform it to SEL UseParallex : BOOL, if YES will be 3D-like, or just 2D with no Parallex effect. ParallaxParameter: CGFloat,bigger than 0, the smaller the cooler Parallex effect will be RespondViewController: should be UIViewcontroller,the responder, simply 'self' will be ok.

LimonEngine - 3D FPS game engine with full dynamic lighting and shadows

  •    C++

LimonEngine is a 3D first person shooter engine, developed as a hobby, to acquire a deeper knowledge of 3D game engine programming. It can load a wide variety of models and skeletal animations thanks to Assimp, has realtime directional and point lights/shadows and physics.

JZtvOSParallaxButton - :tv: tvOS Button with Parallax Effect (ObjC)

  •    Objective-C

You can also tweak these parameters: ScaleBase:CGFloat , default 1.0f. When long pressed , the button scales up for a little bit, and this is how much should be scaled up. ScaleAddition:CGFloat , default 1.0f. When long pressed , the button also scales up parallax image layers to have a perspective effect. and ScaleAddition adjusts this. isParallax:BOOL, indicates the button's state. RotateMethodType:ENUM, 3 choices, this changes if rotation effect is automatic, or changes with finger movements.