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Webots is an open-source robot simulator released under the terms of the Apache 2.0 license. It provides a complete development environment to model, program and simulate robots, vehicles and biomechanical systems. You can download pre-compiled binaries for Windows, macOS and Linux of the latest release, as well as older releases and nightly builds.
Let us go back to the year 1992. The CPUs were 1000 times slower than today and the acceleration via a GPU was unknown or unaffordable. 3D games were calculated exclusively on the CPU and the rendering engine rendered filled polygons with a single color. It was during that year NovaLogic published the game Comanche.
G3N (pronounced "gen") is an OpenGL 3D Game Engine written in Go. It can be used to write cross-platform Go applications that show rich and dynamic 3D representations - not just games. A basic integrated GUI framework is provided, and 3D spatial audio is supported through OpenAL. Go 1.8+ is required. The engine also requires the system to have an OpenGL driver and a GCC-compatible C compiler.
The target of SquareEngine if make a simple FPS game fully costumizable! You can load objects, entity ( like power up boxes), bots ( you can load the same models of quake 3 arena). Also you can listen music during the game with powerful media player. It's developed in C#
Blend3D is a fork of Kit3D's 3D api for Silverlight. It focuses on enabling designability in Blend for Kit3D, including declarative syntax and useful extensions such as direct reading of X3D files. Future goals include additional 3D-oriented controls and classes atop Kit3D.
Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1 (up to Goblin XNA v3.6) and 4.0 (after Goblin XNA v4.0).
LimonEngine is a 3D first person shooter engine, developed as a hobby, to acquire a deeper knowledge of 3D game engine programming. It can load a wide variety of models and skeletal animations thanks to Assimp, has realtime directional and point lights/shadows and physics.
Litescene is a scene graph library for WebGL with a component based hierarchical node system. It comes with a realistic rendering pipeline and some interesting components to make it easier to build and share scenes. Litescene has been created to work together with WebGLStudio, an open source online 3D editor. From WebGLStudio you can export the JSON file containing all the info and use it in your LiteScene.