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G3N (pronounced "gen") is an OpenGL 3D Game Engine written in Go. It can be used to write cross-platform Go applications that show rich and dynamic 3D representations - not just games. A basic integrated GUI framework is provided, and 3D spatial audio is supported through OpenAL. Go 1.8+ is required. The engine also requires the system to have an OpenGL driver and a GCC-compatible C compiler.
The target of SquareEngine if make a simple FPS game fully costumizable! You can load objects, entity ( like power up boxes), bots ( you can load the same models of quake 3 arena). Also you can listen music during the game with powerful media player. It's developed in C#
Blend3D is a fork of Kit3D's 3D api for Silverlight. It focuses on enabling designability in Blend for Kit3D, including declarative syntax and useful extensions such as direct reading of X3D files. Future goals include additional 3D-oriented controls and classes atop Kit3D.
Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1 (up to Goblin XNA v3.6) and 4.0 (after Goblin XNA v4.0).
LimonEngine is a 3D first person shooter engine, developed as a hobby, to acquire a deeper knowledge of 3D game engine programming. It can load a wide variety of models and skeletal animations thanks to Assimp, has realtime directional and point lights/shadows and physics.
Create 3D CSS+WebGL apps declaratively with HTML. Infamous gives you general-purpose Custom HTML Elements that the browser understands, for defining 2D or 3D scenes rendered with CSS3D, WebGL, or both mixed together.
C3DE aims to become a 3D game engine powered by the MonoGame Framework with all features you can except from a modern "Garage Game Dev Tool". It features a Forward, Light PrePass and Deferred Renderer, as well as Virtual Reality support. Please take a look at features below. This project is in early stage. Use the master branch for testing and the develop branch for latest and instable changes. Keep in mind that all branches other than master are probably broken on non Windows targets.
This library is supposed to be a re-implementation of RenderWare graphics, or a good part of it anyway. It is intended to be cross-platform in two senses eventually: support rendering on different platforms similar to RW; supporting all file formats for all platforms at all times and provide way to convert to all other platforms.