Displaying 1 to 18 from 18 results

Famous - JavaScript Framework with 3D Support for building Mobile or Destop Apps


Famo.us is a free and open source JavaScript platform for building mobile apps and desktop experiences. What makes Famo.us unique is its JavaScript rendering engine and 3D physics engine that gives developers the power and tools to build native quality apps and animations using pure JavaScript. Famo.us runs on iOS, Android, Kindle and Firefox devices and integrates with Angular, Backbone, Meteor and Facebook React.

SquareEngine


The target of SquareEngine if make a simple FPS game fully costumizable! You can load objects, entity ( like power up boxes), bots ( you can load the same models of quake 3 arena). Also you can listen music during the game with powerful media player. It's developed in C#

Axiom 3D Rendering Engine


The Axiom 3D Engine is an open-source, cross-platform 3D graphics rendering engine for .NET and Mono.

Blend3D


Blend3D is a fork of Kit3D's 3D api for Silverlight. It focuses on enabling designability in Blend for Kit3D, including declarative syntax and useful extensions such as direct reading of X3D files. Future goals include additional 3D-oriented controls and classes atop Kit3D.




Balder - 3D engine for Silverlight


3D graphics engine, targetting Silverlight, Windows Phone 7, Xna and OpenGL.

The Trench


The Trench is a XNA based game, based on modern infantry combat.

Goblin XNA


Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1 (up to Goblin XNA v3.6) and 4.0 (after Goblin XNA v4.0).

QuickStart Game Engine


3D Game Engine, XNA 4.0. Includes rendering, physics, input, cameras, terrain system, user interface, particle emitters, and more!


Ajaxna - C# .NET & Javascript API Framework for 3D Web Games without Plugins.


Ajaxna is a javascript API enabling 3D games for the web, without using plugins. This programming framework targets Visual Studio 2008, follows an XNA inspired API, is implemented as a C# ASP.NET control and is built around dynamic client class (lazy) loading and intellisense.

Phoenix XNA Engine


The Phoenix XNA engine is a 3D engine build on the XNA framework. It will allow rapid prototyping and development of 3D games.

PolyGraph3D 3D runtime engine for Silverlight 1.0


This is a basic 3D scene graph engine that provides the essential mechanics of displaying 3-dimensional objects in a 2-dimensional viewport using Silverlight 1.0 (3D objects are drawn into any existing Canvas element). This project is 100% cross-browser JavaScript (I.E. and Fi...

LimonEngine - 3D FPS game engine with full dynamic lighting and shadows


LimonEngine is a 3D first person shooter engine, developed as a hobby, to acquire a deeper knowledge of 3D game engine programming. It can load a wide variety of models and skeletal animations thanks to Assimp, has realtime directional and point lights/shadows and physics.

fury3d - A simple but modern graphic engine


Fury3d is a cross-platform rendering engine written in c++11 and modern opengl. Works on windows && osx operating systems currentlly.

tinygizmo - :triangular_ruler: An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC


This project is a lightweight, self-contained library for gizmo editing commonly found in many game engines. It includes mechanisms for manipulating 3d position, rotation, and scale. Implemented in C++11, the library does not perform rendering directly and instead provides a per-frame buffer of world-space triangles. An included example is built on top of GLFW (with an OpenGL 3.3 context). Known limitations include hardcoded assumptions about a right-handed, Y-up coordinate system. While the gizmos are provided with vertex normals, the example does not perform any fancy shading. Furthermore, mouse-drag input with certain gizmos at extreme interaction grazing angles is known to produce anomalous output.

C3DE - C3DE is a 3D Game Engine powered by MonoGame


C3DE aims to become a 3D game engine powered by the MonoGame Framework with all features you can except from a modern "Garage Game Dev Tool". It features a Forward, Light PrePass and Deferred Renderer, as well as Virtual Reality support. Please take a look at features below. This project is in early stage. Use the master branch for testing and the develop branch for latest and instable changes. Keep in mind that all branches other than master are probably broken on non Windows targets.