Displaying 1 to 18 from 18 results

UnityPlayground - A collection of simple scripts to create 2D physics game, intended for giving workshops to a young audience

  •    CSharp

A collection of simple scripts to create 2D physics games, intended for giving workshops to an audience of beginner game developers to quickly enable them to make games in Unity. This project is intended to be as flexible as possible, not enforcing a specific game genre apart from the obvious constraints of being 2D and physics-powered. It contains a lot of scripts that perform atomic tasks, that is they do mostly only one thing, so you can combine them to create any kind of gameplay.

Outliers GUI Level Editor

  •    CSharp

This is the GUI Level Editor source for the open source Outliers Windows Phone 7 C# and XNA game project also available on CodePlex via: outliers.codeplex.com

Krypton XNA

  •    CSharp

A 2d light engine for XNA 4.0. Krypton allows users of the XNA framework to easily add 2D lighting to their games. Krypton is fast, as it utilizes the GPU and uses a vertex shader to compute 2D shadows, relieving additional stress from the CPU to compute more game-like tasks.




Outliers

  •    CSharp

Outliers is a 2D side-scrolling (C#) XNA game written for Windows Phone 7.

Shapes Library

  •    CSharp

Shapes is a powerful library for XNA. It allows to easily create different kinds of shapes via code. It makes the game development much easier because it provides useful functionality like collision detection or movment along the outline of a shape. many samples are included.

RhinoXNA

  •    CSharp

RhinoXNA is a 2D graphics rendering library that makes developing games with XNA even easier by wrapping up all the drawing functionality so the developers can focus on the game implementation. RhinoXNA is developed using Visual Studio 2010 C# Express Edition using XNA and is ...

xnaPanzer

  •    CSharp

xnaPanzer is an XNA4/C#/VS2010 game loosely based on the classic Panzer General war game. I am using the original PG graphics siphoned from the SHP image files.


GDIdotNETgames

  •    CSharp

GDIdotNETgames is a basis for "user-moddable" 2D strategy games using GDI+ graphics with .NET managed code written entirely in C#.

XNA RoundLine

  •    CSharp

RoundLine is a class to draw and interact with 2-D, thick lines with rounded ends, for use in XNA Framework games. Supports both Windows and Xbox 360. Shader instancing is used for high performance: more than 20,000 lines at 60fps on the Xbox. A demo program is included.

BoOnce - Beat them all 2D Open Source

  •    CSharp

BoOnce is an Open Source beat them all 2D.

Project - Squared

  •    CSharp

Simple and easy Real Time Strategy game that focuses on gameplay and not on graphics. Game's written in C#, with help of XNA Game Framework (4.0), giving us ability to deploy to a wider range of platforms. Interesting fact: 2D shapes are rendered using vector graphics, in that...

PlaygroundProject - A collection of simple scripts to create 2D physics game, intended for giving workshops to a young audience

  •    CSharp

A collection of simple scripts to create 2D physics games, intended for giving workshops to an audience of beginner game developers to quickly enable them to make games in Unity. This project is intended to be as flexible as possible, not enforcing a specific game genre apart from the obvious constraints of being 2D and physics-powered. It contains a lot of scripts that perform atomic tasks, that is they do mostly only one thing, so you can combine them to create any kind of gameplay.

binocle-unity - Binocle is a simple 2D code-based framework for Unity

  •    CSharp

Binocle is a simple 2D code-based framework for Unity. I am a programmer and I like the cross platform nature of Unity, but I find it hard to quickly code 2D games having to resolve around the editor. I made Binocle to help me work in a more efficient way.

MachineLearningRoguelike - A small Roguelike game that uses Machine Learning to power its entities

  •    CSharp

A small Roguelike game that uses Machine Learning to power its entities. Both the player and its enemies are ML Agents, and the demo is a good playground to test Machine Learning in a real game environment. A scene specifically for training is included, to demonstrate how to train the agents in a different environment than the one where the game is going to happen. This demo also features the use of Cinemachine for 2D and Tilemap. Originally used in Codemotion (Milan) and DevGAMM (Minsk) talks by Ciro Continisio & Alessia Nigretti. This project is intended to demonstrate a practical application of the Machine Learning Agents in a real game.

Geometry2D - Unity3D: A set of helper classes for 2D geometric calculations.

  •    CSharp

A set of 2D Geometric helper components and structs for Unity3D. All structs are immutable. Useful for many things including calculating intersections, projections, distances and lerping.