Displaying 1 to 18 from 18 results

JustWeEngine - An easy open source Android Native Game FrameWork.

  •    Java

An easy open source Android Native Game FrameWork. Import Engine's module as Library.

flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL

  •    Haxe

If you want to contribute code or report an issue, please check our CONTRIBUTING.md. HaxeFlixel has its roots in the original ActionScript 3 version of Flixel, created by Adam “Atomic” Saltsman. It was started by Alexander Hohlov in 2011, initially as a straightforward Haxe port of the AS3 codebase and Richard Davey's Flixel Power Tools.

ImagineEngine - A project to create a blazingly fast Swift game engine that is a joy to use 🚀

  •    Swift

Welcome to Imagine Engine, an ongoing project that aims to create a fast, high performance Swift 2D game engine for Apple's platforms that is also a joy to use. You are hereby invited to participate in this new community to build a tool with an ambitious but clear goal - to enable you to easily build any game that you can imagine. Imagine Engine uses Core Animation as its rendering backend - just like Apple's UI frameworks like UIKit and AppKit do. By leveraging the power of Core Animation's hardware accelerated 2D rendering capabilities, Imagine Engine is able to push lots of pixels onto the screen at the same time. That means more objects, more effects and less restrictions when designing your games.

GDevelop - :video_game: GDevelop is an open source HTML5 and native game creator requiring no coding skills

  •    C++

GDevelop is a full featured, open source game development software, allowing to create HTML5 and native games without any knowledge in a specific programming language. All the game logic is made thanks to an intuitive and powerful event based system. A pre-generated documentation of the Core library, C++ and JS game engines is available here.




solarus - This repository was moved to GitLab: https://gitlab.com/solarus-games/solarus

  •    C++

Solarus is an open-source Zelda-like 2D game engine written in C++. It can run games scripted in Lua. This engine is used by our Zelda fangames. Solarus is licensed under GPL v3. Zelda Mystery of Solarus DX, our first and main creation, release in 2011.

Godot-engine-tutorial-demos - Source files for the 30 days free tutorials challenge as part of the Make Professional 2d Games with Godot Kickstarter

  •    PHP

Here are all the Godot 3 code projects from our tutorials on the GDquest Youtube channel . You can find all the Godot 3 demos are in the /2018 folder.


eXeNAy

  •    

Exenay is a 2D engine, based on XNA, allowing you to easily create games without having to worry about rolling your own engine. No need to worry about implementing your own sprite objects, position vectors, sprite sheet animation manager, drawing methods, and much more. Exe...

YappsDevelopers

  •    Javascript

Yapps Studios (Site is Under Construction, link will be here latter) HTML 5 Canvas Games

Glide - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials

  •    Swift

glide is a SpriteKit and GameplayKit based engine for building 2d games easily, with a focus on side scrollers. glide is developed with Swift and works on iOS, macOS and tvOS. glide is developed with Entity-Component-System architecture. In short, this makes it easy to manage the code of your game, which might quickly get messy as you add more stuff. In addition to that, loads of building components common to 2d platformers that will get you quickly started is also included in the engine.

hge - HGE 1

  •    CMake

This package is configured with CMakeLists.txt for use with CMake. Once ran, CMake generates project files for one of known IDE's for Windows (as well as Linux/Unix/MacOSX but this version of HGE only builds on Windows).

binocle-unity - Binocle is a simple 2D code-based framework for Unity

  •    CSharp

Binocle is a simple 2D code-based framework for Unity. I am a programmer and I like the cross platform nature of Unity, but I find it hard to quickly code 2D games having to resolve around the editor. I made Binocle to help me work in a more efficient way.

sdl-game-engine - 2D game engine based on SDL2

  •    C++

This project aims to create a full 2D game engine for the SDL2 library. The AssetManager has a set of Locators and Loaders.

castle-engine - Cross-platform 3D and 2D game engine with a lot of graphic effects and a scene graph based on X3D

  •    Pascal

"Castle Game Engine" ( https://castle-engine.io/ ) is an open-source 3D and 2D game engine. We have many graphic features (shadows, mirrors, screen effects...) and support many data formats for game assets (X3D, VRML, Collada, Spine...). We have a nice scene manager, with many optional components (like instant creatures with simple walking and attacking intelligence). We're cross-platform (desktop, mobile, web browser plugin).

DIKUArcade

  •    CSharp

DIKUArcade is a simple 2D Game Engine, created specifically for the SoftwareDevelopment course at DIKU 2018. DIKUArcade is still in development, but regarded fully-functional and ready-for-use. If you run into a problem, or wish for a feature to be added, feel free to post an issue. Pull-requests are also very welcome.

Love2dCS - C# Wrapper for LÖVE

  •    CSharp

Love2dCS is a C# Wrapper for LÖVE game engine, it can be used your C# based Application. Love2dCS currently supports Windows x86. The next step will be to support windows x64. Linux and OSX temporarily was not supported.

ChilliSource - An open source, cross-platform game engine designed for indie developers.

  •    C++

ChilliSource is an open source, cross-platform game engine designed by game developers for game developers. It is completely free to use (now and forever), released under the MIT License. The Getting Started: What You'll Need tutorial provides a good starting point for working with ChilliSource. It demonstrates how to create and build a new project. Also check out the other tutorials for more information.