xoreos - A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P

  •        15

xoreos is an open source implementation of BioWare's Aurora engine and its derivatives, licensed under the terms of the GNU General Public License version 3 (or later). The goal is to have all games using this engines working in a portable manner, starting from Neverwinter Nights and ending with Dragon Age II.Currently, the "foundation" work of managing resources, reading many basic file formats, displaying graphics and playing sounds has been done. All targeted games show partial ingame graphics, such as the area geometry and objects, letting you fly around in a "spectator mode". Some games show partial menus, and something resembling a starting point for a script system is there.

https://xoreos.org/
https://github.com/xoreos/xoreos

Tags
Implementation
License
Platform

   




Related Projects

KOTOR ToolSet


The KOTOR ToolSet project aims to develop a set of GUI tools for modding the Star Wars: Knights of the Old Republic series video games, based on open file format specifications by BioWare.

flare-engine - Free/Libre Action Roleplaying Engine (engine only)


Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre. Rather than building a very abstract, robust game engine, the goal of this project is to build several real games and harvest an engine from the common, reusable code.

MNXJ


MNXJ is providing a Java API for the BioWare game NWN, Neverwinter Nights, by taking advantage of the MNX module in APS NWNX2.

openrw - OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable


OpenRW is a cross-platform, open source re-implementation of Rockstar Games' Grand Theft Auto III, a classic 3D action game first published in 2001. OpenRW has been ported to Linux, macOS, Windows, and several variants of BSD. A legitimate copy of the original PC game is required to run OpenRW. Without this it will not be possible to play.

NWN Java3d utilities


Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.


NWN PnP Rules


The PnP Rules (PnPR) are the next generation of HCM - a set of modular systems for the game Neverwinter Nights that bring the rules and feel of the game closer to true PnP experience.

Neverwinter Nights 2DA/TLK Editor


An advanced visual editor for 2DA and TLK files with game resources for Neverwinter Nights.

Minetest - Infinite-world block sandbox game engine and game with survival and crafting


An InfiniMiner/Minecraft inspired game.If you downloaded the Minetest Engine source code in which this file is contained, you probably want to download the Minetest Game project too.

mtasa-blue - Multi Theft Auto is a game engine that adds full network multiplayer functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found


Multi Theft Auto (MTA) is a software project that adds network play functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found. It is a unique modification that incorporates an extendable network play element into a proprietary commercial single-player PC game. Multi Theft Auto is based on code injection and hooking techniques whereby the game is manipulated without altering any original files supplied with the game. The software functions as a game engine that installs itself as an extension of the original game, adding core functionality such as networking and GUI rendering while exposing the original game's engine functionality through a scripting language.

OpenKnights


A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.

tiled - A generic tile map editor


Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout clone. Tiled is very flexible, for example there are no restrictions on map size, tile size or the number of layers or tiles. Also, it allows arbitrary properties to be set on the map, its layers, the tiles or on the objects. Its map format (TMX) is relatively easy to understand and allows a map to use multiple tilesets while also allowing each tileset to grow or shrink as necessary later.

GDevelop - HTML5 and native game creator requiring no coding skills


GDevelop is a full featured, open source game development software, allowing to create HTML5 and native games without any knowledge in a specific programming language. All the game logic is made thanks to an intuitive and powerful event based system.

spring - A powerful free cross-platform RTS game engine


Spring (formerly TASpring) is an Open Source Real Time Strategy game engine. Visit our project homepage for help, suggestions, bugs, community forum and everything spring related. Once you are in-game, Spring games basically work like every other RTS, though it has a LOT of additional ways of control and customizability.

warzone2100 - Warzone 2100 - a free and open source real time strategy game


Warzone 2100, released in 1999 and developed by Pumpkin Studios, was a ground-breaking and innovative 3D real-time strategy game. In 2004 Eidos, in collaboration with Pumpkin Studios, decided to release the source for the game under the terms of the GNU GPL, including everything but the music and in-game video sequences, which were released later.

sdlpal - SDL-based reimplementation of the classic Chinese-language RPG "Xiān jiàn Qí Xiá Zhuàn" (also known as PAL)


SDLPAL is an SDL-based open-source cross-platform reimplementation of the classic Chinese RPG game Xiān jiàn Qí Xiá Zhuàn (Chinese: 仙剑奇侠传/仙劍奇俠傳) (also known as Chinese Paladin or Legend of Sword and Fairy, or PAL for short). SDLPAL is originally created by Wei Mingzhi from 2009. Now it is owned by the SDLPAL development team. Please see AUTHORS for full author list.

OpenXcom - Open-source clone of the original X-Com 👽


OpenXcom is an open-source clone of the popular "UFO: Enemy Unknown" ("X-COM: UFO Defense" in the USA release) and "X-COM: Terror From the Deep" videogames by Microprose, licensed under the GPL and written in C++ / SDL. See more info at the website and the wiki.

freeablo - Modern reimplementation of the Diablo 1 game engine


freeablo is a modern cross platform reimplementation of the game engine used in Diablo 1. As it is just an engine, you will need the original data files to play the game. Mouse to walk around, just like the original, and click on doors to open them.

General Adventure Game Engine(Old)


The General Adventure Game Engine is a generic RPG\Adventure game engine written in C++.

Ocean Empire


Ocean Empire is a reimplementation of the famous DOS-game Ocean Trader. Though it is not completely identical to Ocean Trader, it will have many more options, which offer more game features to the user.

NWN2: Yet Another Terrain Tool


Yet Another Terrain Tool (YATT) is a plugin for the Neverwinter Nights 2 (NWN2) Toolset allowing importing of terrain information (including heightmaps, colourmaps, texturemaps, etc) directly into the toolset.