Simple Xna 3d Map Content Creator

  •        37

This simple map content creator for the Xna framework allows fast creation of basic maps and includes a 3d preview so you don't have to build your content to see what it looks like. This project was developed in c# and requires the (Xna SDK v3.1) in order to run.

http://xnamap2deditor3688.codeplex.com/

Tags
Implementation
License
Platform

   




Related Projects

Height Map to 3D World at XNA


Height Map to 3D World is a XNA project that developed firstly by Eric Grossinger and secondly improved by Karadeniz Technical University Computer Engineering students. This editor allows you to import an heightmap and see it as a 3D World. Useful in game development.

OgmoXNA


OgmoXNA is an XNA 3.1 Game Library and set of Content Pipeline Extensions for Matt Thorson's multi-platform Ogmo Editor. Its goal is to provide neutral, consumable objects that you can use to to load your levels without having to follow a game design that isn't yours.

XNA Content Pipeline Extension to Mappy Maps(.FMP)


This XNA Library to Mappy Maps helps XNA Developers to integrate the Tile Map maked up in the Mappy Tool with your XNA Project(Windows and Xbox 360). This library allows you just drag and drop your archive(.FMP) at the Content Project in the XNA Project(Windows and Xbox 360).

XNA Map Editor


This is a Map Editor that is still in development. It's a map editor for a 2D Platformer. Grid tile placement,loading tiles and objects Made with XNA and C#.

tIDE (Tilemap Integrated Development Environment)


tIDE is a fully featured tile map editor for 2D platform games, RPGs etc. xTile is an XNA-based tile rendering engine for Windows, Xbox 360 and Windows Phone 7. Features supported include: parallax WYSIWYG layer editing, tile animation and auto tiles.



XNA SRPG Engine


XNA SRPG Engine strives to create an engine for XNA developers to use when creating an SRPG in C#. The goals are to make character (sprite) and map (tilsheet) loading automated using XML and images and to have the engine represented to the XNA client in a strong library form.

XNA 3D Level Editor


A generic 3d level editor built using XNA to speed up designing and building game levels.

XNA-Game-and-WPF-Map-Editor


Simple game like angry bird with XNA game strudio and WPF for map editor, not complite

Griffin - C# XNA winforms tile map editor


C# XNA winforms tile map editor

SBS Map Editor


This a generalized editor that allows for the creation of 2D map segments. That combine to form a level. Using either models or sprite sheets. Also includes ability to script level. This is coded in C#, .Net 3.5, and uses the XNA Framework 3.0

Attollo 3D XNA Engine


Attollo 3D XNA Engine is a managed engine written in XNA 1.0 and C# 2.0. This engine is written using managers and wrappers for easy content generation through a scenegraph. Features particle effects, model loading, terrain, etc.

Space1939


Space 1939 - a game written in C Sharp and XNA 4.0. This was written towards the end of my 2nd year of my degree (April 2011) and showcases use of XNA to create a 3D game from scratch. Techniques that were used include 3D modelling, particle effects, music and dynamic sound, mesh construction from a height map and much more.

XNA Quake 3 Lib


XNA class library for supporting loading of Quake 3+ art content. Library provides XNA Content Importers for loading quake 3 contents (BSP, MD3, MD5Mesh etc)

Goblin XNA


Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1 (up to Goblin XNA v3.6) and 4.0 (after Goblin XNA v4.0).

XNA Tool GUI


An XNA GUI for tool windows. This is useful for creating tool windows that allow changing parameters in your program during testing or level creation and see the effects in real time (as opposed to break points to change in code).

QuadTree XNA-GS DrawableGameComponent


A quadtree component for terrain/landscape management. I am using Microsoft's XNA Game Studio v1.0.

3D XNA Gizmo


A 3D XNA Gizmo usable for your Level Editor. Gizmo & EditorComponent are light-weight alternatives of the 3D Gizmo used in Core Engine ( http://coreenginedev.blogspot.com )

XNA FINAL ENGINE


XNA FINAL ENGINE is an engine developed in XNA 4.0 that allows the creation of 3D graphic applications that use modern technologies like Deferred Lighting, High Dynamic Range, and Global Illumination.

QuickStart Game Engine


3D Game Engine, XNA 4.0. Includes rendering, physics, input, cameras, terrain system, user interface, particle emitters, and more!