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One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. It is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to any platform
This project implements a Isolated Storage (IsolatedStorage) based database for Windows Phone 7. The database consists of table object, each one supporting any number of columns. Use this as persistance engine for WIndows Phone 7 Silverlight (and XNA) applications.
Portable Xna Components makes it easier and faster for Xna game developers to create their games. Developers using this library don't have to worry about rudimentary tasks like drawing and collision detection. It is written in C#
The Helium XNA game engine is a light portable game engine designed to work on many platforms and soon to be expanded on more. Currently the helium game engine can be easily run on Windows, Xbox, and Windows Phone and with a coming port to the iPhone and SilverLight.
tIDE is a fully featured tile map editor for 2D platform games, RPGs etc. xTile is an XNA-based tile rendering engine for Windows, Xbox 360 and Windows Phone 7. Features supported include: parallax WYSIWYG layer editing, tile animation and auto tiles.
Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C# and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360.
PrimitiveBatch allows XNA developers to render simple 2D and 3D primitives. It uses a simple interface and is targeted toward XNA 4.0. When finished this project will be able to draw primitives on Windows, Xbox360, and Windows Phone 7.
Argument Reality sample application for Windows Phone "Mango", which display virtual teapot in front of real video via photo camera. Accelerometer and Compass control the orientation of teapot based on Phone's orientation. This sample is developed in C# with XNA and Silverlight.