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This simple map content creator for the Xna framework allows fast creation of basic maps and includes a 3d preview so you don't have to build your content to see what it looks like. This project was developed in c# and requires the (Xna SDK v3.1) in order to run.
An XNA GUI for tool windows. This is useful for creating tool windows that allow changing parameters in your program during testing or level creation and see the effects in real time (as opposed to break points to change in code).
XNA SRPG Engine strives to create an engine for XNA developers to use when creating an SRPG in C#. The goals are to make character (sprite) and map (tilsheet) loading automated using XML and images and to have the engine represented to the XNA client in a strong library form.
Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1 (up to Goblin XNA v3.6) and 4.0 (after Goblin XNA v4.0).
XNA Storyboard provides a Storyboard system for XNA similar to Silverlight's, using DependencyObjects and DependencyProperties developed in C#. The purpose of this project is to provide an easy to use, yet robust mechanism for animating virtually any kind of value over time.