goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang

  •        217

GoWorld server adopts an entity framework, in which entities represent all players, monsters, NPCs. Entities in the same space can visit each other directly by calling methods or access attributes. Entities in different spaces can call each over using RPC.A GoWorld server consists of one dispatcher, one or more games and one or more gates. The gates are responsible for handling client connections and receive/send packets from/to clients. The games manages all entities and runs all game logic. The dispatcher is responsible for redirecting packets among games and between games and gates.

http://goworldgs.com/?p=64
https://github.com/xiaonanln/goworld

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