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patchwire - Multiplayer game server framework for Node.js
Patchwire is a server framework designed for multiplayer games. Originally built to work with GameMaker: Studio's networking code, it has been standardized to be unassuming about the client end framework. Patchwire is unassuming about the client side as it speaks primarily through JSON strings encoded over the wire. If you do not see your preferred client side below, creating your own client package is strongly encouraged, as Patchwire is built to be as easy as possible to implement. More client packages will come over time.
The project is developed with the use of free open source cross platform applications and freeware services. Mega comes in very handy when working on the game assets collaboratively, while GitHub handles the code part and stores the final assets. Art contributions can be made as well in our deviantArt group. Drop by our Discord chat and be a part of the community! Blender is being used for creating most of the assets, such as combat locations, creatures and their own animations, which are rendered into sprites that are usually made into sprite-sheets using our Spritify add-on, as well as for many other tasks. Krita, Gimp and MyPaint are useful for concept art, while Inkscape is useful for creating the vector creature ability icons.
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game servers deployments, to ensure security, access control, telemetry data, metrics and more. It is designed to be used behind game clients as well as in front of dedicated game servers.
Agones is a library for hosting, running and scaling dedicated game servers on Kubernetes. Agones replaces usual bespoke or proprietary cluster management and game server scaling solutions with a Kubernetes cluster that includes the Agones custom Kubernetes Controller and matching Custom Resource Definitions for GameServers, Fleets and more.
Note New version of Jetserver is called Nadron and is in a new netty 4 branch of this same repo. JetServer is a java nio based server specifically designed for mutliplayer games. It supports UDP and TCP transports. It uses Netty for high speed network transmission and Jetlang for extremely fast in-vm message passing between player sessions and game rooms. The project also uses spring for its dependency injection. This way, it is highly configurable and you can swap out any part of the server with your own implementations. The pre-built jar files of this project are located in the jetserver/binaries directory. All dependent jars are located in the jetserver/lib directory. You can add them to your favorite IDE’s classpath for coding. If you want to compile from source, then follow steps below.
Multi Theft Auto (MTA) is a software project that adds network play functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found. It is a unique modification that incorporates an extendable network play element into a proprietary commercial single-player PC game. Multi Theft Auto is based on code injection and hooking techniques whereby the game is manipulated without altering any original files supplied with the game. The software functions as a game engine that installs itself as an extension of the original game, adding core functionality such as networking and GUI rendering while exposing the original game's engine functionality through a scripting language.
This is the source code for Set with Friends, an online, multiplayer implementation of the real-time card game Set. Your goal is to find triplets of cards that follow a certain pattern as quickly as possible. This app was built on a serverless stack primarily using the Firebase Realtime Database, along with Firebase Cloud Functions for more complex or sensitive operations. The frontend was built with React, with components from Material UI.
This is an Old School horizontal scroller 'Shoot Them All' game in bash. With multiplayer modes team and duel. You have to defeat 100 aliens to fight with Boss. I'm using netcat for client-server exchange in multiplayer mode. So netcat have to be installed on system if you wish to play with friend. Terminals on both hosts have to be with equal dimensions. Read about it here.
OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay. Currently, the most stable portion of this project is the Jedi Academy multiplayer code, with the single player code in a reasonable state.