zed-unity - ZED SDK Unity plugin

  •        211

This package brings the many mixed reality features of the ZED and ZED Mini depth sensors into Unity. It comes with prefabs to make adding advanced features to your project as simple as drag-and-drop, helper scripts to simplify custom integration, and numerous examples to see the ZED/ZED Mini in action and learn how it works. *Stereolabs' ZED Mini mounting bracket was designed for the Oculus Rift and original HTC Vive. It can fit on some WMR headsets like the Samsung Odyssey, but you will need to create a custom attachment for the Vive Pro or other WMR headsets.

https://www.stereolabs.com/documentation/guides/using-zed-with-unity/introduction.html
https://github.com/stereolabs/zed-unity

Tags
Implementation
License
Platform

   




Related Projects

zed-ros-wrapper - ROS wrapper for the ZED SDK

  •    C++

This package lets you use the ZED stereo camera with ROS. It outputs the camera left and right images, depth map, point cloud, pose information and supports the use of multiple ZED cameras.

KinoMotion - Motion blur post-processing effect for Unity

  •    CSharp

Motion is a post-processing effect that simulates motion blur caused by object/camera movement. Rendering motion vector texture requires the RGHalf texture format. It's supported on most of the desktop/console platform, but rarely supported on the mobile devices.

FairyGUI-unity - A flexible UI framework for Unity

  •    CSharp

By using FairyGUI Editor, you can build a variety of complex game interface without writing code or any configuration files. Support Unity、Cocos2dx、Cry Engine、 Havok Vision/Project Anarchy、Egret、LayaAir、Haxe、Pixi、Flash、Starling,and Unreal、LibGDX、Three.js in the future. Compared with traditional Unity UI engines such as NGUI and UGUI, FairyGUI uses a way of thinking closer to the designer to redefine the production process of the UI, which greatly reduces the time the programmer needs to invest in making the UI.


UnityGLTF - Runtime GLTF Loader for Unity3D

  •    CSharp

Unity3D library for importing and exporting GLTF 2.0 assets. The library will be modularized such that it can be extended to support additional capabilities in Unity or support additional extensions to the glTF specification. The library is designed to work with Unity 5.6 and above.

Sprayscape - Sprayscape is a perfectly imperfect VR-ish camera

  •    Objective-C

Sprayscape is a perfectly imperfect VR-ish camera. It is an open source Android app released on the Android Experiments platform. Sprayscape is built in Unity with native Android support. Using the Google VR SDK for Unity to handle gyroscope data and the NatCam Unity plugin for precise camera control, Sprayscape maps the camera feed on a 360 degree sphere.

UnityPack - Python deserialization library for Unity3D Asset format

  •    Python

A library to deserialize Unity3D Assets and AssetBundles files (*.unity3d). Most extractors for Unity3D files (such as Disunity) deal with the format as a "file store", treating it as one would treat a zip. This is not how the format actually works.

Warensoft Unity3d Communication Lib

  •    

warensoft unity3d communication lib

ReGoap - Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples

  •    CSharp

Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples and helpers classes. This library is very generic, if you don't include the Unity folder you can use it in any game engine.

UnitySocketIO - socket.io client for unity3d.

  •    CSharp

The project is the socket.io client for unity3d, written in C#. It's based on socketio4net.Client (http://socketio4net.codeplex.com/). However, socketio4net.Client only provides a .NET 4.0 C# client, and does compatible with unity3d. We've done a lot of works on supporting unity3d. The project was initially designed for unity client of pomelo framework, which is a powerful, scalable game server framework.

FFmpegOut - A Unity plugin to export videos with using FFmpeg.

  •    CSharp

FFmpegOut is a Unity plugin that records and exports rendered frames in Unity to a video file by using FFmpeg as a video encoder. The main scope of FFmpegOut is to reduce rendering time when using Unity for pre-rendering. It greatly reduces the amount of file I/O compared to exporting raw image sequences, so that it can be an effective solution when the bandwidth is the most significant bottleneck. On the other hand, FFmpegOut is not optimized for real-time capturing. It's not strongly recommended to use it in an interactive application.

ZedGame

  •    C++

Zed is a 3d space shooter for linux similar to Descent Freespace.

zap-extensions - OWASP ZAP Add-ons

  •    HTML

This project contains extensions for the OWASP Zed Attack Proxy (ZAP). You can also import add-ons you have downloaded manually from https://github.com/zaproxy/zap-extensions/releases via the "File / Load Add-on file..." menu option.

jetson_easy - 🔩 Automatically script to setup and configure your NVIDIA Jetson [Nano, Xavier, TX2i, TX2, TX1, TK1]

  •    Shell

The idea of this project is automatically update and setup your NVIDIA Jetson [Nano, Xavier, TX2i, TX2, TX1, TK1] embedded board without wait a lot of time. The Bibbibi Boddibi Boo script recognize if the script run on the NVIDIA Jetson or remotely and request the address and the password to connect on your board.

zed - Rethinking code editing.

  •    Javascript

The builds end up in nw/build and the gzipped versions in release.

KinoBloom - Bloom effect for Unity

  •    CSharp

Bloom is an image effect for Unity that adds bloom/veiling glare effect to rendered frames. Unity 5.5 or later versions.

ml-agents - Unity Machine Learning Agents

  •    CSharp

Unity Machine Learning Agents (ML-Agents) is an open-source Unity plugin that enables games and simulations to serve as environments for training intelligent agents. Agents can be trained using reinforcement learning, imitation learning, neuroevolution, or other machine learning methods through a simple-to-use Python API. We also provide implementations (based on TensorFlow) of state-of-the-art algorithms to enable game developers and hobbyists to easily train intelligent agents for 2D, 3D and VR/AR games. These trained agents can be used for multiple purposes, including controlling NPC behavior (in a variety of settings such as multi-agent and adversarial), automated testing of game builds and evaluating different game design decisions pre-release. ML-Agents is mutually beneficial for both game developers and AI researchers as it provides a central platform where advances in AI can be evaluated on Unity’s rich environments and then made accessible to the wider research and game developer communities. For more information, in addition to installation and usage instructions, see our documentation home. If you have used a version of ML-Agents prior to v0.3, we strongly recommend our guide on migrating to v0.3.

TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)

  •    ShaderLab

This is a testbed project for Unity HDRP (High Definition Render Pipeline). It contains several scenes that aim to try out the new functionalities of HDRP. Please note that they're not necessarily useful nor showing right use of the functionalities. I'm just trying to explore the possibilities of the new features. This repository includes some submodules. Before opening the project with Unity, not only the repository itself but also these submodules have to be synced up.






We have large collection of open source products. Follow the tags from Tag Cloud >>


Open source products are scattered around the web. Please provide information about the open source projects you own / you use. Add Projects.