SpacemanDMM - A BYOND map renderer and language smartness provider, specialized for tgstation13.

  •        19

SpacemanDMM is a suite of tools for working with DreamMaker codebases and map files. Most prominently it features a map renderer which emulates many in-game graphical enhancements not usually visible in the map editor, including overlays and smoothing. These features currently assume /tg/station13, but are highly likely to work on downstreams or closely related codebases. Binary releases for Linux and Windows are available on the releases page, but may not always be up to date.



Related Projects

tgstation - the /tg/station branch of SS13

  •    DM

Once that's done, open up the config folder. You'll want to edit config.txt to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round. It's recommended you don't turn on the gamemodes with probability 0, except Extended, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs. Extended is essentially no mode, and isn't in the Secret rotation by default as it's just not very fun.

tiled - A generic tile map editor

  •    C++

Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout clone. Tiled is very flexible, for example there are no restrictions on map size, tile size or the number of layers or tiles. Also, it allows arbitrary properties to be set on the map, its layers, the tiles or on the objects. Its map format (TMX) is relatively easy to understand and allows a map to use multiple tilesets while also allowing each tileset to grow or shrink as necessary later.


  •    CSharp

TEdit - Terraria Map Editor - TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!

Windshaft - A Node.js map tile library for PostGIS and torque.js, with CartoCSS styling

  •    Javascript

A Node.js map tile library for PostGIS and torque.js, with CartoCSS styling. Being a dynamic map renderer, windshaft commits some map server 'sins' in its raw form. The idea is that you the developer will want to graft your own auth/metrics/caching/scaling on top of decent core components. Same old story: high cohesion, low coupling makes us happy. See Windshaft-cartodb.

mapscii - 🗺 MapSCII is a Braille & ASCII world map renderer for your console - enter => telnet mapscii

  •    CoffeeScript

A node.js based Vector Tile to Braille and ASCII renderer for xterm-compatible terminals. If you're on Windows, use the open source telnet client PuTTY to connect.

2D map editor for Game Tool Development class


This project contains a basic 2D map editor, which can read a tileset (or chipset) to create a custom map. The user can then load and save maps previously created (file format .map).

Simple Xna 3d Map Content Creator


This simple map content creator for the Xna framework allows fast creation of basic maps and includes a 3d preview so you don't have to build your content to see what it looks like. This project was developed in c# and requires the (Xna SDK v3.1) in order to run.

XNA Map Editor


This is a Map Editor that is still in development. It's a map editor for a 2D Platformer. Grid tile placement,loading tiles and objects Made with XNA and C#.

Tile Map Editor

  •    CSharp

Tile Map Editor is an advanced map editor for tile based games.

EarthView - 3D Visualization of Earth using Map Tiles for iOS

  •    Objective-C

EarthView is an open-source 3D visualization of the Earth globe for iOS that uses map tiles for imagery and OpenGL ES and GLKit for rendering. I built it for a side-project that may never go anywhere, so I figured it might be educational or useful to other developers. The project uses a quad-tree to page in map tiles that conform to the Tile Map Service standard (or, the flipped Google equivalent). The level of detail to display is determined by the estimated screen-space error of a given page.

D2D Map Editor

  •    ActionScript

D2D Map Editor enables the rapid creation of tile based map grids. It’s easy to learn and can be used by programmers and non-programmers alike. The maps generated can be deployed in games and applications developed in C++, C#, ActionScript and XML.

Game Files Open - Map Editor


This is a map editor for the metin2 clients, it's very simple edit or create a map with this tool.

tIDE (Tilemap Integrated Development Environment)

  •    CSharp

tIDE is a fully featured tile map editor for 2D platform games, RPGs etc. xTile is an XNA-based tile rendering engine for Windows, Xbox 360 and Windows Phone 7. Features supported include: parallax WYSIWYG layer editing, tile animation and auto tiles.



SmartMap (C# cross-platform) is a procedural style map creation utility mainly for the Axiom 3D rendering engine. Included is a GDI+ 2D world editor with graphical features and soon your choice of renderer and scene manager to create your preferred world perspective.

MS CRM 2011 : Pragma Toolkit : Ribbon, Site Map Editor


Pragma Toolkit is a developer tool for improving productivity of the CRM 2011 developers. First release contains Ribbon Editor and Site Map Editor. Pragmasys Team will be adding more such tools as they are developed. Community feedback is welcome.

Graphical Disk Map

  •    C

Tool to inspect the used space of folders. Files are displayed in a cushioned tree map. Useful if you wonder where all your free space went to.

source-map-explorer - Analyze and debug space usage through source maps

  •    Javascript

Analyze and debug JavaScript (or Sass or LESS) code bloat through source maps. The source map explorer determines which file each byte in your minified code came from. It shows you a treemap visualization to help you debug where all the code is coming from. Check out this Chrome Developer video (3:25) for a demo of the tool in action.

SBS Map Editor


This a generalized editor that allows for the creation of 2D map segments. That combine to form a level. Using either models or sprite sheets. Also includes ability to script level. This is coded in C#, .Net 3.5, and uses the XNA Framework 3.0