ASP.NET SignalR is a library for ASP.NET developers that makes it incredibly simple to add real-time web functionality to your applications. It's the ability to have your server-side code push content to the connected clients as it happens, in real-time. SignalR also provides a very simple, high-level API for doing server to client RPC (call JavaScript functions in your clients' browsers from server-side .NET code) in your ASP.NET application.
http://signalr.netTags | real-time websocket communication networking library async |
Implementation | CSharp |
License | Apache |
Platform | Windows |
Windows Phone SignalR Helper makes it easier for WPDevs to leverage SignalR in making connected real-time Windows Phone applications. Various modes of communication between phone and server will be stubbed out - like real-time Mapping, Chat, Stocks, Game Scores, Object Sync et...
signalr windows-phoneASP.NET Core SignalR is a new library for ASP.NET Core developers that makes it incredibly simple to add real-time web functionality to your applications. What is "real-time web" functionality? It's the ability to have your server-side code push content to the connected clients as it happens, in real-time.You can watch an introductory presentation here - Introducing ASP.NET Core Sockets.
aspnet-productASP.NET SignalR is a new library for ASP.NET developers that makes it incredibly simple to add real-time web functionality to your applications. What is "real-time web" functionality? It's the ability to have your server-side code push content to the connected clients as it happens, in real-time.Pushing data from the server to the client (not just browser clients) has always been a tough problem. SignalR makes it dead easy and handles all the heavy lifting for you.
DotNetify is a free, open source project that lets you create real-time, reactive, cross-platform apps with React, React Native, or Knockout front-end on C# .NET back-end via WebSocket. Coming soon: Vue integration.
realtime signalr reactive aspnetcore react websocketsThe Trio project's goal is to produce a production-quality, permissively licensed, async/await-native I/O library for Python. Like all async libraries, its main purpose is to help you write programs that do multiple things at the same time with parallelized I/O. A web spider that wants to fetch lots of pages in parallel, a web server that needs to juggle lots of downloads and websocket connections at the same time, a process supervisor monitoring multiple subprocesses... that sort of thing. Compared to other libraries, Trio attempts to distinguish itself with an obsessive focus on usability and correctness. Concurrency is complicated; we try to make it easy to get things right. Trio was built from the ground up to take advantage of the latest Python features, and draws inspiration from many sources, in particular Dave Beazley's Curio. The resulting design is radically simpler than older competitors like asyncio and Twisted, yet just as capable. Trio is the Python I/O library I always wanted; I find it makes building I/O-oriented programs easier, less error-prone, and just plain more fun. Perhaps you'll find the same.
async async-await networking io for-humans for-snake-people trioFossa is a multi-protocol networking library written in C. It provides easy to use event-driven interface that allows to implement network protocols or scalable network applications with little effort. Fossa helps developers to manage the complexity of network programming and let them concentrate on the logic, saving time and money. Fossa has built-in support for several protocols, like HTTP, Websocket, MQTT, mDNS. Example applications include Websocket-based chat server, JSON-RPC server, database server with RESTful API, MQTT broker, netcat with SSL and hexdump, Raspberry PI camera video feed + led control, and more.
KsigDo show real time view model syncing across user screens - using ASP.NET, Knockout and SignalR. Real time data syncing across user views *was* hard, especially in web applications. Most of the time, the second user needs to refresh the screen, to see the changes made by...
Beast is a C++ header-only library serving as a foundation for writing interoperable networking libraries by providing low-level HTTP/1, WebSocket, and networking protocol vocabulary types and algorithms using the consistent asynchronous model of Boost.Asio. Symmetry: Algorithms are role-agnostic; build clients, servers, or both.
boost c-plus-plus-11 websocket websocket-client websocket-server http http-client http-server asio networking async-programming cplusplus server osx tls ssl websockets boost-librariesA high performance websocket server library powering Stack Overflow.
websocket async real-timeReal-time web functionality for web apps, including server-side push.
Reactive Trader is a client-server application demonstrating some of the problems needing to be dealt with when building reactive, or event driven, user interfaces. It was initially built as a demonstration application for a presentation we gave at ReactConf 2014. We have decided to open source it so the community can benefit from our contribution.Reactive Trader was written by the team at Adaptive, a consultancy that specialises in building real time trading systems. We have many years of experience in building trading systems for clients with highly demanding latency and reliability requirements. Over the years we have learnt quite a few lessons, and wanted to talk about and point to examples of how we solve technical problems related to real time delivery of messages.
Nano is an easy to use, fast, lightweight game server networking library for Go. It provides a core network architecture and a series of tools and libraries that can help developers eliminate boring duplicate work for common underlying logic. The goal of nano is to improve development efficiency by eliminating the need to spend time on repetitious network related programming.Nano was designed for server-side applications like real-time games, social games, mobile games, etc of all sizes.
game server protobuf json tcp-server websocket-server networking lightweight micro game-engine gamesNano is an easy to use, fast, lightweight game server networking library for Go. It provides a core network architecture and a series of tools and libraries that can help developers eliminate boring duplicate work for common underlying logic. The goal of nano is to improve development efficiency by eliminating the need to spend time on repetitious network related programming. Nano was designed for server-side applications like real-time games, social games, mobile games, etc of all sizes.
game server protobuf json tcp-server websocket-server networking lightweight microBlazor lets you build interactive web UIs using C# instead of JavaScript. Blazor apps are composed of reusable web UI components implemented using C#, HTML, and CSS. Both client and server code is written in C#, allowing you to share code and libraries.
web-application-framework web-framework csharp-framework client-ui webassemblyObjective-C Client for the SignalR Project works with iOS and Mac
Multiplayer space ship game powered by [SignalR] (http://www.asp.net/signalr) and [EndGate] (http://endgate.net/). To play ShootR visit http://shootr.signalr.net/.
Ratchet is a loosely coupled PHP library providing developers with tools to create real time, bi-directional applications between clients and servers over WebSockets. A PHP 5.3 library for asynchronously serving WebSockets. Build up your application through simple interfaces and re-use your application without changing any of its code just by combining different components.
websocket php-websocket real-time asynchronousEmitter is a free open source real-time messaging service that connects all devices. This publish-subscribe messaging API is built for speed and security. Emitter is a real-time communication service for connecting online devices. Infrastructure and APIs for IoT, gaming, apps and real-time web. At its core, emitter.io is a distributed, scalable and fault-tolerant publish-subscribe messaging platform based on MQTT protocol and featuring message storage.
pubsub networking emitter mqtt mqtt-broker realtime high-performance low-latencyOpen source Android Chat SDK / Messaging SDK that lets you add real time chat and in-app messaging in your mobile (android, iOS) applications and website. Signup at https://www.applozic.com/signup.html to get the application key.
android android-chat-sdk firebase-cloud-messaging gcm gradle notifications fcm real-time realtime realtime-messaging chat chatbot-application chatapp messenger messenger-platform in-app-communication communication communication-library applozic chat-sdkThis is an Asp .Net Core middleware that provides real-time functionality to .NET Core applications. To the core, it is a WebSocket middleware for Asp .Net Core with TypeScript / JavaScript client and .Net Core client that supports the client and the server invoking each others' methods.
websockets middleware dotnet-core real-time
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