seastar - High performance server-side application framework

  •        36

SeaStar is an event-driven framework allowing you to write non-blocking, asynchronous code in a relatively straightforward manner (once understood). It is based on futures. See instructions for Fedora, CentOS and Ubuntu.

http://seastar-project.org
https://github.com/scylladb/seastar

Tags
Implementation
License
Platform

   




Related Projects

pedis - NoSQL data store using the SEASTAR framework, compatible with Redis

  •    C++

Pedis is the NoSQL data store using the SEASTAR framework, compatible with REDIS. The name of Pedis is an acronym of Parallel redis, which with high throughput and low latency. In fact, the building instructions of Seastar also works for Pedis.

Seastar - High performance server-side application framework

  •    C++

SeaStar is an event-driven framework allowing you to write non-blocking, asynchronous code in a relatively straightforward manner. It is based on futures. Seastar is the first framework to bring together a set of extreme architectural innovations, including Shared-nothing design, High-performance networking, Futures and promises, Message passing etc.

EASTL - EASTL stands for Electronic Arts Standard Template Library

  •    C++

EASTL stands for Electronic Arts Standard Template Library. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other considerations. If you are familiar with the C++ STL or have worked with other templated container/algorithm libraries, you probably don't need to read this. If you have no familiarity with C++ templates at all, then you probably will need more than this document to get you up to speed. In this case, you need to understand that templates, when used properly, are powerful vehicles for the ease of creation of optimized C++ code. A description of C++ templates is outside the scope of this documentation, but there is plenty of such documentation on the Internet.

beast - HTTP and WebSocket built on Boost.Asio in C++11

  •    C++

Beast is a C++ header-only library serving as a foundation for writing interoperable networking libraries by providing low-level HTTP/1, WebSocket, and networking protocol vocabulary types and algorithms using the consistent asynchronous model of Boost.Asio. Symmetry: Algorithms are role-agnostic; build clients, servers, or both.


FunctionalPlus - Functional Programming Library for C++. Write concise and readable C++ code.

  •    C++

helps you write concise and readable C++ code. Great code should mostly be self-documenting, but while using C++ in reality you can find yourself dealing with low-level stuff like iterators or hand-written loops that distract from the actual essence of your code.

nana - a modern C++ GUI library

  •    C++

Nana is a C++ library designed to allow developers to easily create cross-platform GUI applications with modern C++11 style. Currently it can work on Linux(X11) and Windows. The nana repository contains the entire source of the library. You can browse the source code and submit your pull request for contributing. Jinhao, Ariel Viña Rodríguez.

g3log - G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own

  •    C++

CHECK(false) will trigger a "fatal" message. It will be logged, and then the application will exit. Easy to use, clean syntax and a blazing fast logger.

cmake-init - Template for reliable, cross-platform C++ project setup using cmake.

  •    C++

cmake-init is a sophisticated copy & paste template for modern C and C++ projects. The main goals include support of all use cases around software development (programming, testing, Q&A, deployment, documentation) while being modular, flexible, and idomatic. cmake-init is therefore a collection of cmake best-practices. The file ADAPT.md contains a task checklist for new projects. More generally, a new project should contain all core modules and, as needed, add the maintainer and development modules as required. cmake-init does not impose modularity rules for the cmake targets.

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

  •    C++

glbinding is a cross-platform C++ binding for the OpenGL API. glbinding leverages modern C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros; all OpenGL symbols are real functions and variables. It provides type-safe parameters, per feature API header, lazy function resolution, multi-context and multi-thread support, global and local function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as tools and examples for quick-starting your projects. Based on the OpenGL API specification (gl.xml) glbinding is generated using python scripts and templates that can be easily adapted to fit custom needs.

frugally-deep - Header-only library for using Keras models in C++.

  •    C++

Would you like to build/train a model using Keras/Python? And would you like run the prediction (forward pass) on your model in C++ without linking your application against TensorFlow? Then frugally-deep is exactly for you. Layer types typically used in image recognition/generation are supported, making many popular model architectures possible (see Performance section).

globjects - C++ library strictly wrapping OpenGL objects.

  •    C++

globjects is a cross-platform C++ wrapper for OpenGL API objects. globjects provides object-oriented interfaces to the OpenGL API (3.0 and higher). It reduces the amount of OpenGL code required for rendering and facilitates coherent OpenGL use by means of an additional abstraction layer to glbinding and GLM. Common rendering tasks and processes are automated and missing features of specific OpenGL drivers are partially simulated or even emulated at run-time.

nameof - Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum

  •    C++

Header-only C++17 library provides nameof macros and functions to simply obtain the name of a variable, type, function, macro, and enum. Nameof returns std::string_view. If argument does not have name, returns empty string.

mapbox-gl-native - Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node

  •    C++

A library for embedding interactive, customizable vector maps into native applications on multiple platforms. It takes stylesheets that conform to the Mapbox Style Specification, applies them to vector tiles that conform to the Mapbox Vector Tile Specification, and renders them using OpenGL. Mapbox GL JS is the WebGL-based counterpart, designed for use on the Web.If your platform or hybrid application framework isn’t listed here, consider embedding Mapbox GL JS using the standard Web capabilities on your platform.

textmate - TextMate is a graphical text editor for macOS 10.9+

  •    Objective-C++

You can download TextMate from here. You can use the TextMate mailing list or #textmate IRC channel on freenode.net for questions, comments, and bug reports.

opentrack - Head tracking software for MS Windows, Linux, and Apple OSX

  •    C++

opentrack project home at <http://github.com/opentrack/opentrack>. Please first refer to <https://github.com/opentrack/opentrack/wiki> for new user guide, frequent answers, specific tracker/filter documentation. See also the gameplay video with opentrack set up.

oiio - OpenImageIO

  •    C++

The primary target audience for OIIO is VFX studios and developers of tools such as renderers, compositors, viewers, and other image-related software you'd find in a production pipeline. Simple but powerful ImageInput and ImageOutput APIs that provide an abstraction for reading and writing image files of nearly any format, without the calling application needing to know any of the details of these file formats, and indeed without the calling application needing to be aware of which formats are available.

Mudlet - A cross-platform, open source, and super fast MUD client with scripting in Lua

  •    C++

Mudlet is a quality MUD client, designed to take mudding to a new level. It’s a new breed of a client on the MUD scene – with an intuitive user interface, a specially designed scripting framework, and a very fast text display. That, along with cross-platform capability and an open-source development model result in a very likable MUD client.