:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》，也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣。https://github.com/QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
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Keep Reading , Keep Writing , Keep Coding.game-development notes game-developing-notes books study-notes graphics realtime-rendering gpu-programming shader real-time-rendering cg blog ebook ebooks book game-programming game-programmer rendering
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. http://airmech.com/ AirMech is a free-to-play futuristic action real-time strategy video game developed and published by Carbon Games.engine rendering graphics directx vulkan metal opengl d3d9 d3d11 d3d12 gles webgl graphics-programming emscripten glfw sdl gamedev gamedev-library
Filament is a real-time physically based rendering engine for Android, Linux, macOS and Windows. This rendering engine was designed to be as small as possible and as efficient as possible on Android. Filament is currently used in the Sceneform library both at runtime on Android devices and as the renderer inside the Android Studio plugin.pbr graphics 3d-graphics real-time android opengl opengl-es vulkan
NOTE: I'm working on this project in my sparetime and thus the development activity might vary from time to time. This project is not abandoned and I'm certainly planning to continue working on it in the future. Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.vulkan game rendering game-engine cross-platform-game cross-platform data-oriented-design data-oriented vulkan-sdk rendering-engine
ASCII Art is a single file C/C++ library that let you transform an input image or video frame into printable ASCII characters at real-time using a single decision tree. Real-time performance is achieved by using pixel intensity comparison inside internal nodes of the tree. For a general overview on how the algorithm works, check the bottom of the demo page.machine-learning rendering image-processing algorithms ascii-art library ascii-glyphs tree graphics embedded
In development! Armory is a real-time 3D engine aimed at creation of 3D games and applications - featuring full Blender integration, state of art rendering and ultra portability. The engine is currently available in a form of early preview.3d rendering game-engine
FaceWorks is a middleware library for high-quality skin and eye rendering, inspired by the techniques used in NVIDIA's "Digital Ira" demo. Digital Ira is a tech demo, created by NVIDIA in collaboration with Dr. Paul Debevec's team at USC, in which a high-resolution head scan and performance capture are rendered as realistically as possible in real-time, using every rendering technique the demo team could think of. FaceWorks, in contrast, aims to be a reusable, production-ready library, with the goal of enabling game developers to match the rendering quality of Digital Ira.
Diligent Engine is a lightweight cross-platform abstraction layer between the application and the platform-specific graphics API designed to take advantages of next-generation APIs such as Direct3D12 and Vulkan, while providing support for older platforms via Direct3D11, OpenGL and OpenGLES. Diligent Engine exposes common front-end for all supported platforms and provides interoperability with underlying native API. Shader source code converter allows HLSL shaders to be used on all supported platforms and rendering backends. The engine is intended to be used as a graphics subsystem in a game engine or any other 3D application, and supports integration with Unity. Diligent Engine is distributed under Apache 2.0 license and is free to use. Alternatively, you can get master repository fisrt, and then individually clone all submodules into the engine's root folder.gamedev opengl opengl-es graphics graphics-engine vulkan direct3d12 direct3d11 d3d11 d3d12 gles vulkan-api vulkan-engine vulkan-library vulkan-game-engine renderer gamedev-library graphics-programming graphics-library rendering
A cross-platform 2D game engineandroid gamedev real-time opengl cross-platform game-engine rendering imgui game-development cpp11 emscripten mingw renderdoc game-engine-2d ncine
Welcome to Imagine Engine, an ongoing project that aims to create a fast, high performance Swift 2D game engine for Apple's platforms that is also a joy to use. You are hereby invited to participate in this new community to build a tool with an ambitious but clear goal - to enable you to easily build any game that you can imagine. Imagine Engine uses Core Animation as its rendering backend - just like Apple's UI frameworks like UIKit and AppKit do. By leveraging the power of Core Animation's hardware accelerated 2D rendering capabilities, Imagine Engine is able to push lots of pixels onto the screen at the same time. That means more objects, more effects and less restrictions when designing your games.game-development game-engine 2d-game-engine coreanimation
The processing pipeline for static environments generates data for a single headbox (e.g. 1 m³ of space). Input data can be generated with any rendering system, e.g. a real-time game engine or an offline ray tracer. We have plugins for Unity, Unreal and Maya. Seurat outputs a mesh with an RGBA texture atlas, which can be rendered in any real-time engine. Dynamic content can be composited on top of the static Seurat environments. This document primarily discusses (1) and (2) – generating the inputs to the pipeline and running it. We provide plugins for Unity and Unreal Engine to simplify steps (1) and (3), and we illustrate capture from raytracers via an Autodesk® Maya® script.
Ebook Viewer is currently in early stages of development. It's a re-write of old ebook reader called pPub.Enormous rendering improvement is on the way too.gnome
Hic sunt dracones. This repository contains multiple implementations of the same 3D scene, using different APIs and frameworks on various platforms. The goal is to provide a comparison between multiple rendering methods. This is inherently biased due to the variety of algorithms used and available CPU/GPU configurations, but can hopefully still provide interesting insights on 3D rendering.computer-graphics graphics-programming rendering opengl scenekit cycles blender nds unity webgl software-rendering dragon gba ps2 metal
Photo-realistic free-viewpoint rendering of real-world scenes using classical computer graphics techniques is a challenging problem because it requires the difficult step of capturing detailed appearance and geometry models. Neural rendering is an emerging field that employs deep neural networks to implicitly learn scene representations encapsulating both geometry and appearance from 2D observations with or without a coarse geometry. However, existing approaches in this field often show blurry renderings or suffer from slow rendering process. We propose Neural Sparse Voxel Fields (NSVF), a new neural scene representation for fast and high-quality free-viewpoint rendering. This code is implemented in PyTorch using fairseq framework.
The aim of this project is to provide a fast lightweight 2D library that works across all devices. The PixiJS renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of WebGL. Also, it's fast. Really fast. PixiJS is a rendering library that will allow you to create rich, interactive graphics, cross platform applications, and games without having to dive into the WebGL API or deal with browser and device compatibility.canvas2d pixijs webgl glsl canvas rendering pixi game renderer rendering-engine rendering-2d-graphics
MIT-licensed volume rendering research framework. Teaser video here.volume dodecahedron volume-rendering sampling sampling-methods unity
Nano is an easy to use, fast, lightweight game server networking library for Go. It provides a core network architecture and a series of tools and libraries that can help developers eliminate boring duplicate work for common underlying logic. The goal of nano is to improve development efficiency by eliminating the need to spend time on repetitious network related programming. Nano was designed for server-side applications like real-time games, social games, mobile games, etc of all sizes.game server protobuf json tcp-server websocket-server networking lightweight micro
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