Poliastro - Astrodynamics in Python

  •        40

poliastro is an open source pure Python package dedicated to problems arising in Astrodynamics and Orbital Mechanics, such as orbit propagation, solution of the Lambert's problem, conversion between position and velocity vectors and classical orbital elements and orbit plotting, focusing on interplanetary applications.

https://docs.poliastro.space/en/stable/
https://github.com/poliastro/poliastro

Tags
Implementation
License
Platform

   




Related Projects

EinsteinPy - Making Einstein possible in Python

  •    Python

EinsteinPy is an open source pure Python package dedicated to problems arising in General Relativity and relativistic physics, such as geodesics calculation for vacuum solutions for Einstein's field equations, calculation of various quantities in these geometries like Schwarzschild Radius and the event horizon. The library also has functions for Symbolic calculations in GR like Christoffel Symbols and much more is planned.

simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton

  •    C++

Simbody is a high-performance, open-source toolkit for science- and engineering-quality simulation of articulated mechanisms, including biomechanical structures such as human and animal skeletons, mechanical systems like robots, vehicles, and machines, and anything else that can be described as a set of rigid bodies interconnected by joints, influenced by forces and motions, and restricted by constraints. Simbody includes a multibody dynamics library for modeling motion in generalized/internal coordinates in O(n) time. This is sometimes called a Featherstone-style physics engine. Read more about Simbody at the Simbody homepage.

common-workflow-language - Repository for the CWL standards

  •    Python

The Common Workflow Language (CWL) is a specification for describing analysis workflows and tools in a way that makes them portable and scalable across a variety of software and hardware environments, from workstations to cluster, cloud, and high performance computing (HPC) environments. CWL is designed to meet the needs of data-intensive science, such as Bioinformatics, Medical Imaging, Astronomy, Physics, and Chemistry. CWL is developed by a multi-vendor working group consisting of organizations and individuals aiming to enable scientists to share data analysis workflows. The CWL project is maintained on Github and we follow the Open-Stand.org principles for collaborative open standards development. Legally, CWL is a member project of Software Freedom Conservancy and is formally managed by the elected CWL leadership team, however every-day project decisions are made by the CWL community which is open for participation by anyone.

picongpu - Particle-in-cell simulations for the exascale era :sparkles:

  •    C++

PIConGPU is a fully relativistic, manycore, 3D3V particle-in-cell (PIC) code. The Particle-in-Cell algorithm is a central tool in plasma physics. It describes the dynamics of a plasma by computing the motion of electrons and ions in the plasma based on Maxwell's equations. As one of our supported compute platforms, GPUs provide a computational performance of several TFLOP/s at considerable lower invest and maintenance costs compared to multi CPU-based compute architectures of similar performance. The latest high-performance systems (TOP500) are enhanced by accelerator hardware that boost their peak performance up to the multi-PFLOP/s level. With its outstanding performance and scalability to more than 18'000 GPUs, PIConGPU was one of the finalists of the 2013 Gordon Bell Prize.

newton-dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments

  •    C++

Newton dynamics is a realistic, cross-platform physics simulation library. It can easily be integrated into games and game engines and provides top of its class performance and simulation stability. Ongoing development and a permissive license makes Newton Dynamics a top choice for all kinds of projects from scientific projects to game engines. There are Unix makefiles in the project folders mentioned above, but it is highly recommended to use CMake instead.


cannon.js - A lightweight 3D physics engine written in JavaScript.

  •    Javascript

Inspired by three.js and ammo.js, and driven by the fact that the web lacks a physics engine, here comes cannon.js. The rigid body physics engine includes simple collision detection, various body shapes, contacts, friction and constraints. The sample code below creates a sphere on a plane, steps the simulation, and prints the sphere simulation to the console. Note that Cannon.js uses SI units (metre, kilogram, second, etc.).

gjk.c - Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C

  •    C

This is a rough but fast implementation of GJK collision detection algorithm in plain C. Just one C file, less then 200 lines, no dependencies. It is in 2D for now, full 3D version is upcoming... This 2D-version uses Minkowski sums and builds a triangle-simplex in Minkowski space to tell if two arbitrary convex polygons are colliding. 3D-version will be roughly the same, but will build a tetrahedron-simplex inside a 3-dimensional Minkowski space. It currently only tells if there is a collision or not. C-code for distance and contact points coming soon.Fuck licenses and copyright. I made it for learning purposes, this is public knowledge and it's absolutely free for any usage.

UF Intruder

  •    C++

Space combat simulation with realistic physics. Emphasis on strategy and information warfare. Planning for future expandability into a variety of game types and styles.

Xaml Physics

  •    Silverlight

Xaml Physics makes it possible to make a physics simulation with only xaml code. It is a wrapper around the Farseer Physics Engine.

particulate-js - Particle physics micro library.

  •    Javascript

Particulate.js is a JavaScript particle physics micro library designed to be simple, extensible, fast, and stable; it is capable of running a simulation with tens of thousands of particles and tens of thousands of constraints in real time. The core system is derived from that described in Advanced Character Physics by Thomas Jakobsen. The library provides an interface for defining a particle system with many inter-particle constraints and globally acting forces. Internal management of particle positions and state is designed to be easily integrated with a WebGL rendering pipeline, although no specific rendering scheme is required.

Physics Simulator

  •    DotNet

This is a project to create a simulator for "real world" objects. Unlike games that aim to mimic the motion of an object through two-dimensional or three-dimensional space, this projects goal is to accurately simulate the movement of objects. Its developed in C# for .net and mono

The Ur-Quan ReMasters

  •    CSharp

The project will be a remake of the classic 2D space adventure game The Ur-Quan Masters. It will have more realistic physics using Physics 2D. It will have better graphics using OpenGL via SDL.NET. (This project is no longer being updated.)

GibsonEnv - Gibson Environments: Real-World Perception for Embodied Agents

  •    C

You shouldn't play video games all day, so shouldn't your AI! We built a virtual environment simulator, Gibson, that offers real-world experience for learning perception. I. being from the real-world and reflecting its semantic complexity through virtualizing real spaces, II. having a baked-in mechanism for transferring to real-world (Goggles function), and III. embodiment of the agent and making it subject to constraints of space and physics via integrating a physics engine (Bulletphysics).

Crystal Space 3D SDK

  •    Java

Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...

SPIDR

  •    Java

SPIDR (Space Physics Interactive Data Resource) is a distributed database and application server network, built to select, visualize and model historical space weather data. SPIDR is a web-application and a grid of data mining web-services.

Hyades

  •    C++

Hyades is a strategy game set in a 3D universe with realistic physics. Hyades is a multiplayer oriented 4X space strategy like quot;MOO2quot;, quot;Stars!quot; and quot;Space Empires IVquot;. The alpha version is planned for release in 2005.

Speed Dreams : an Open Motorsport Sim

  •    C

Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics real

Indianapolis 500 Racing Simulation

  •    C

Indianapolis 500 Racing Simulation: an accurate physics-based simulation, inspired by the 1989's Papyrus classic game. Remade to use OpenGL, and a highly realistic physics engine. Platforms: Windows, Linux, FreeBSD, ...

chrono - C++ library for multi-physics simulation

  •    C++

Project Chrono represents a community effort aimed at producing a physics-based modelling and simulation infrastructure based on a platform-independent, open-source design. The name of this software infrastructure is Chrono. Some of its features are listed below. More information is available at the project website. The applications areas in which Chrono is most often used are vehicle dynamics, robotics, and machine design. In vehicle dynamics, Chrono has mature support for tire/terrain interaction modeling and simulation.





We have large collection of open source products. Follow the tags from Tag Cloud >>


Open source products are scattered around the web. Please provide information about the open source projects you own / you use. Add Projects.