kode80SSR - An open source screen space reflections implementation for Unity3D 5.
An open source (FreeBSD license) screen space reflections implementation for Unity3D 5. Features GPU DDA for screen space ray casting (derived from Morgan McGuire & Mike Mara's work), backface depth buffer for per-pixel geometry thickness, distance attenuated pixel stride, rough/smooth surface reflection blurring, fully customizable for quality/speed and more. Add the SSR component to a Camera, see properties section below for details. Requires deferred rendering path and a scene made up of Standard Shader materials.