We have collection of more than 1 Million open source products ranging from Enterprise product to
small libraries in all platforms. We aggregate information from all open source repositories.
Search and find the best for your needs. Check out projects section.
Photoshop blending modes in glsl for use with glslify. Blending modes include Screen, Multiply, Soft Light, Vivid Light, Overlay, etc. Implementations sourced from this article on Photoshop math. Blend modes can be imported individually using the standard glslify preprocessor syntax.
It forms one of the core components of the stack.gl ecosystem, allowing you to install GLSL modules from npm and use them in your shaders. This makes it trivial to piece together different effects and techniques from the community, including but certainly not limited to fog, noise, film grain, raymarching helpers, easing functions and lighting models. A full list can be found on the stack.gl packages list under the "Shader Components" category.
It is not intended as a full-blown beginner's guide, and assumes prior knowledge of WebGL and stackgl rendering. Although it is implemented with stackgl, the same concepts and shader code could be used in ThreeJS and other frameworks. If you have questions, comments or improvements, please post a new issue.
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications. GLM provides classes and functions designed and implemented with the same naming conventions and functionality than GLSL so that anyone who knows GLSL, can use GLM as well in C++.
A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL or Metal source back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on. Apparently quite a few mobile platforms are pretty bad at optimizing shaders; and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that. See performance numbers in this blog post.
VMatrixLib is a little, handy, Java matrix library which implements a set of utility functions (such as calculus of the determinant of a matrix, calculus of the rank, inverse matrix, and many others..) that anyone who have to use matrices needs.
The Universal Java Matrix Package (UJMP) is a Java library which provides implementations for sparse and dense matrices, as well as linear algebra calculations such as matrix decomposition, inverse, multiply, mean, correlation, standard deviation, etc.
Live-coding console tool that renders GLSL Shaders. Every file you use (frag/vert shader, images and geometries) are watched for modification, so they can be updated on the fly. This was tested with Ubuntu 16.04.
This is a repository that stores GLSL shader sketches I created while commuting every day. You can see GIFs of these sketches from my Tumblr. I'm using KodeLife shader editor and GPD Win handheld PC for sketching. In my opinion, this is the best combination of portable development. I created all these sketches while standing in a train.
Gamma is a substrate for graphics software, such as games and data visualization tools. It presents a simple, composable language for representing GLSL shaders. Technically, Gamma is an EDSL that hosts GLSL within Clojurescript. It is inspired by Carlos Scheidegger's Lux and Conal Elliot's Vertigo and Pan. Gamma targets the WebGL subset of the OpenGL ES 1.0 Shading Language. Gamma can be used a la carte to compile shader source, without adopting Clojure/Clojurescript for your runtime application.
Slate++ is a vector/matrix package for C++. Based on templates, Slate++ facilitates basic linear algebra (+, -, *, /, inverse, determinant, ...) on many data types (int, float, double, complex...). Simple to use and thoroughly documented.
Cross Time DSP implements conventional forward time IIR processing of music files as well as time reversed IIR. This allows linear phase via inverse allpass or other inverse filters in addition to standard equalization. Unlike other time reversed IIR implementations, it's fr...
The Method of Anchored Distributions (MAD) is a Bayesian inversion technique for conditioning computational model parameters on relevant field observations. MAD is used in groundwater modeling specifically, but can also be applied to other areas where inverse modeling of unkn...
TTCalc is an open source bignum mathematical calculator. It features arithmetical functions, trigonometric functions, inverse trigonometric functions, hyperbolic functions, inverse hyperbolic functions, logical operators, logarithms and so on.