DipEngine - graphic engine written on Xen for XNA

  •        145

DIPEngine makes it easier for developers to use it in your game. It's developed in C# and using Xen for XNA

http://dipengine.codeplex.com/

Tags
Implementation
License
Platform

   




Related Projects

XNA FINAL ENGINE

  •    CSharp

XNA FINAL ENGINE is an engine developed in XNA 4.0 that allows the creation of 3D graphic applications that use modern technologies like Deferred Lighting, High Dynamic Range, and Global Illumination.

VisualOberon

  •    

VisualOberon is a GUI library. It's goal is to provide developer with GUI library for creating plattform independant graphic applications using a collection of standard and advanced controls together with a state-of-the-art layouting engine.

Terasology

  •    Java

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and or

MovingBlocks-Terasology

  •    Java

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and ori

Terrain Voyager Engine

  •    C++

Terrain Voyager Engine is an OpenGL accelerated, multi-platform (Win32, Linux, IRIX) landscape engine. One of the goal of it is to make a small FPS game.


Identity Engine RTS

  •    C++

A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.

Procedural 2D terrain generator

  •    

Small application used for procedurally generating a terrain for a one-level 2D tilemap. Makes use of "ant" style algorithms for randomly generating the terrain. It's made in VB.NET: Idea is for others to reproduce the algorithms in their language / game engine of choice.

Demeter Terrain Engine

  •    C++

A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.

PHPNuke

  •    PHP

PHP-Nuke is a Web Portal System or content management system. The goal of PHP-Nuke is to have an automated web site to distribute news and articles with users system. Each user can submit comments to discuss the articles.

Buttermilk Game / GUI Engine

  •    DotNet

Buttermilk is a *DISCONTINUED* 2D XNA game / GUI engine that was being built for the game "Rogue Bishop". It's a very easy-to-use 2D game engine which tranparently supports 3D objects in the 2D scene graph. It currently includes a dynamically-skinned GUI system. The GUI system...

QuickStart Game Engine

  •    CSharp

3D Game Engine, XNA 4.0. Includes rendering, physics, input, cameras, terrain system, user interface, particle emitters, and more!

MG3D

  •    

The MG3D project is an open source graphic 3D engine programmed in managed C# and Directx. This pretend to be a generic, and comprensive graphic engine with a focus in engineering, research or medical applications.

Flint Particle System for Silverlight

  •    Silverlight

Flint Particle System (Particle Engine) for Silverlight,based on original Flint Particles. XNA framework is not required.

Attollo 3D XNA Engine

  •    DotNet

Attollo 3D XNA Engine is a managed engine written in XNA 1.0 and C# 2.0. This engine is written using managers and wrappers for easy content generation through a scenegraph. Features particle effects, model loading, terrain, etc.

php-gui - Extensionless PHP Graphic User Interface library

  •    PHP

PHP can be more than a "Web Language", it's a fast language, with a cross platform interpreter and a good CLI. GUI is a natural step for completing this ecosystem. For many years, GUI projects are being developed for PHP, like PHP-GTK, PHP-QT, wxPHP and so many others, but none of them became popular.

QuadTree XNA-GS DrawableGameComponent

  •    

A quadtree component for terrain/landscape management. I am using Microsoft's XNA Game Studio v1.0.

ratman

  •    

RATMAN is a real-time terrain renderer able to asynchronously access terrain information from remote servers. The library is used as a rendering engine in a networked viewer integrated with many different data sources.

Free Rendering Object Graphic 3D

  •    C++

Frog3d (Free Rendering Object Graphic 3D) is a 3ds file viewer. it is writen in C++ and use QT for the GUI and OpenGL for the rendering

JPlot

  •    Java

JPlot is a multi-purpose data plotting program for use as the graphic front-end of (scientific) software. JPlot is also available as a stand-alone application with a complete and easy-to-use graphic user interface (GUI).