ps4-remote-play - An open source PS4 Remote Play client, based on reverse engineered protocol documentation

  •        3

Note: this project is NOT affiliated with, funded, or in any way associated with Sony Interactive Entertainment. Goal: having an open source implementation of the PS4 Remote Play protocol as well as a client which works on Linux. Both local and remote remote play should be supported.

https://github.com/delroth/ps4-remote-play

Tags
Implementation
License
Platform

   




Related Projects

orbital - Experimental PlayStation 4 emulator

  •    C

Virtualization-based PlayStation 4 emulator. The current state of Orbital at booting decrypted kernels can be followed in the issue tracker: both PS4 4.55 and PS4 5.00 have been tested. You can also get ocasional updates and news via Twitter. Support this project at Patreon.

PS4-SDK - Open source PS4 SDK

  •    C

An open source PlayStation 4 SDK for writing userland applications which can be run with the PS4-playground. You will need LLVM version 3.7 or later for compiling, and binutils for linking (from MinGW if you are on Windows).

ps4-exploit-host - Easy PS4 Exploit Hosting

  •    Python

If you do not want to host the package yourself you can use my remote DNS. See the Using remote DNS section below. PLEASE READ THIS README AND THE FAQ BEFORE POSTING AN ISSUE.

PS4-4.05-Kernel-Exploit - A fully implemented kernel exploit for the PS4 on 4.05FW

  •    Javascript

In this project you will find a full implementation of the "namedobj" kernel exploit for the PlayStation 4 on 4.05. It will allow you to run arbitrary code as kernel, to allow jailbreaking and kernel-level modifications to the system. This release however, does not contain any code related to defeating anti-piracy mechanisms or running homebrew. This exploit does include a loader that listens for payloads on port 9020 and will execute them upon receival. You can find fail0verflow's original write-up on the bug here, you can find my technical write-up which dives more into implementation specifics here.

PS4-4.55-Kernel-Exploit - A fully implemented kernel exploit for the PS4 on 4.55FW

  •    Javascript

In this project you will find a full implementation of the "bpf" kernel exploit for the PlayStation 4 on 4.55. It will allow you to run arbitrary code as kernel, to allow jailbreaking and kernel-level modifications to the system. This release however, does not contain any code related to defeating anti-piracy mechanisms or running homebrew. This exploit does include a loader that listens for payloads on port 9020 and will execute them upon receival. This bug was discovered by qwertyoruiopz, and can be found hosted on his website here.


PS4-5.05-Kernel-Exploit - A fully implemented kernel exploit for the PS4 on 5.05FW

  •    Javascript

In this project you will find a full implementation of the second "bpf" kernel exploit for the PlayStation 4 on 5.05. It will allow you to run arbitrary code as kernel, to allow jailbreaking and kernel-level modifications to the system. This exploit also contains autolaunching code for Mira and Vortex's HEN payload. Subsequent loads will launch the usual payload launcher. This bug was discovered by qwertyoruiopz, and can be found hosted on his website here. The GitHub Pages site automatically generated from this repository should also work.

ps4-kexec - Implementation of the kexec system call for PS4

  •    C

This repo implements a kexec()-style system call for the PS4 Orbis kernel (FreeBSD derivative). This is designed to boot a Linux kernel directly from FreeBSD. This is not an exploit. It is useless without some mechanism of injecting code into the PS4 OS kernel.

Kodi - Home Theater Software

  •    C++

Kodi (formerly known as XBMC) is an award-winning media center for playing videos, music, pictures, games, and more. It allows users to play and view most videos, music, podcasts, and other digital media files from local and network storage media and the internet.

The-Forge - The Forge Cross-Platform Rendering Framework PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4

  •    C++

The intended usage of The Forge is to enable developers to quickly build their own game engines. The Forge can provide the rendering layer for custom next-gen game engines. Added a unified input system based on Gainput to all platforms (https://github.com/jkuhlmann/gainput). The new input system substantially simplified input management on the application level over all platforms. We also simplified the camera controller. Added also new VirtualJoystick class in UI.

Glirnath

  •    PHP

A web utility to browse and play mp3s on a remote computer dedicated to be a music jukebox, implemented using PHP and Perl. The Glirnath does not stream mp3s to the local computers, but rather acts as a remote agent to play music on the server itself.

swagger-play

  •    Scala

The goal of Swagger™ is to define a standard, language-agnostic interface to REST APIs which allows both humans and computers to discover and understand the capabilities of the service without access to source code, documentation, or through network traffic inspection. When properly defined via Swagger, a consumer can understand and interact with the remote service with a minimal amount of implementation logic. Similar to what interfaces have done for lower-level programming, Swagger removes the guesswork in calling the service. Swagger-play is an integration specifically for the Play framework.

ngRC - next generation Remote Control

  •    Java

For Windows XPMCE and VistaMCE. Browse and Play music from your library or control Key-Commands on the MediaCenter. Works together with extenders. This software works together with devices like Sonys' PSP or Apples' iPhone ngRC is powered by agorum.com

ALVR - ALVR is an open source remote VR display for Gear VR and Oculus Go

  •    C++

ALVR is an open source remote VR display for Gear VR and Oculus Go. With it, you can play SteamVR games in your standalone headset. ALVR streams VR display output from your PC to Gear VR / Oculus Go via Wi-Fi. This is similar to Riftcat or Trinus VR, but our purpose is optimization for Gear VR. ALVR provides smooth head-tracking compared to other apps in a Wi-Fi environment using Asynchronous Timewarp.

TableTop .NET

  •    

TableTop .NET is built as an aid to people who play role playing games, as it acts as a Game Master Screen for local plays, and as a chat and remote table for grous that cannot play on a real table all the times. It's developed in C# using .NET Framework 3.5, WPF and WCF.

Geexbox - Embedded Linux Media Center Distribution

  •    C

GeeXboX is a free and Open Source Media-Center purposed Linux distribution for embedded devices and desktop computers. It provides you a ready-to-be-used, plug-and-play Media Center application that can play any kind of multimedia content (Audio, Videos, Photos …) from any location (CD, DVD, Bluray, HDD, USB, Samba, NFS, UPnP, SHOUTcast …). It has been designed to be fully controllable through either keyboard, mouse or a remote controller.

TightVNC - Remote Control / Remote Desktop Software

  •    C++

TightVNC is a free remote control software package. With TightVNC, you can see the desktop of a remote machine and control it with your local mouse and keyboard.

PS3 Media Center

  •    C

PS3MediaCenter (PS3MC) is a free open source (GPL) multimedia player for the Playstation 3™ from Sony. PS3MC can be used to play/view most common video/audio/picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, GIF, etc.

Play-with-Machine-Learning-Algorithms - Code of my MOOC Course <Play with Machine Learning Algorithms>

  •    Jupyter

Code of my MOOC Course <Play with Machine Learning Algorithms>. Updated contents and practices are also included. 我在慕课网上的课程《Python3 入门机器学习》示例代码。课程的更多更新内容及辅助练习也将逐步添加进这个代码仓。

Network-Integrated Multimedia Middleware

  •    C++

The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.

Desktop Space Program

  •    

Software and technical data for space engineering projects