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The CPX Menu System (Cross-Platform XNA Menu System) is library that can be used to make functional and attractive menus and other UI for XNA projects aimed at the PC or Xbox 360. Includes a stand-alone editor application that can be used to design and preview menu projects.
Xbox 360 homebrew repository for testing, research, and development. All code is from scratch with a few snippets taken from other projects. All code uses LibXenon, the free, open source, and legal development library for the Xbox 360.
This application allows users to use their Xbox 360 Controller for Windows as a user input device. It allows users to dynamically select a key layout and create custom layouts to use and distribute. It is written in pure C# and references the XNA framework and the WIN32 API.
A simple Xbox 360 starter template. Loads up an image and draws the image correctly using television screens and screened back buffer, and render rates at 1920 x 1080. This is just a template for anyone diving into C# Xbox / PC game programming.
This XNA Library to Mappy Maps helps XNA Developers to integrate the Tile Map maked up in the Mappy Tool with your XNA Project(Windows and Xbox 360). This library allows you just drag and drop your archive(.FMP) at the Content Project in the XNA Project(Windows and Xbox 360).
A framework layer that sits on top of Microsoft's XNA framework, allowing developers to quickly and easily create XNA games for Windows, Xbox 360, or Windows Phone. This is kind of an experiment I threw together for a class I was teaching on Xbox 360 game development.