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The Helium XNA game engine is a light portable game engine designed to work on many platforms and soon to be expanded on more. Currently the helium game engine can be easily run on Windows, Xbox, and Windows Phone and with a coming port to the iPhone and SilverLight.




Related Projects

Portable Xna Components

Portable Xna Components makes it easier and faster for Xna game developers to create their games. Developers using this library don't have to worry about rudimentary tasks like drawing and collision detection. It is written in C#


XNA SRPG Engine strives to create an engine for XNA developers to use when creating an SRPG in C#. The goals are to make character (sprite) and map (tilsheet) loading automated using XML and images and to have the engine represented to the XNA client in a strong library form.

Dark Neuron Game Engine

Dark Neuron allows you to easily create fun and interesting games with no need of developing basic game components. This engine is developed for C# programming language and XNA Game Studio.


This is the FFWD framework for XNA, that allows you to port Unity3D games to XNA for use on WP7 or XBox360 (XBLIG)


OgmoXNA is an XNA 3.1 Game Library and set of Content Pipeline Extensions for Matt Thorson's multi-platform Ogmo Editor. Its goal is to provide neutral, consumable objects that you can use to to load your levels without having to follow a game design that isn't yours.


A collection of easy to use Xna components for aiding a game programmer in developing thee next big thing. I plan on using the components from this to make a game of my own. Its developed in C# using the Xna library, and the components will be Xbox360 and Windows PC compatible.

E-Shooter - Prototype/pitch for PSVita reartouch game in XNA WP7

Prototype/pitch for PSVita reartouch game in XNA WP7

CSGames2011 - Game made in under 5 hours in XNA for WP7

Game made in under 5 hours in XNA for WP7

Poisson - A fishy game...for WP7 with XNA

A fishy game...for WP7 with XNA

Goblin XNA

Goblin XNA is a platform for research on 3D user interfaces, including mobile augmented reality and virtual reality, with an emphasis on games. It is written in C# and based on Microsoft XNA Game Studio 3.1 (up to Goblin XNA v3.6) and 4.0 (after Goblin XNA v4.0).


BEPUphysics is a 3D physics library by BEPU. It’s fast and has a bunch of features. Windows (XNA, SlimDX, SharpDX), XBox360, Windows Phone, and cross-platform dependency free versions are available.

Starlight Engine (Formerly ZHDE)

A complete game authoring studio written in XNA, to be for Windows, Zune and potentially the Xbox 360. Written in C# and XNA 3.1, this project implements many librarys to provide support for features such as particle systems and advanced physics.

Engine Nine: Game Engine for XNA

Engine Nine is the most popular open source XNA game engine that allows you to create amazing 2D and 3D games in C#.

Daybreak .motor XNA 3D engine

DBM (Daybreak Motor Engine) is a scene-oriented, flexible 3D game engine written in C# and XNA framework. It is designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics.

QuickStart Game Engine

3D Game Engine, XNA 4.0. Includes rendering, physics, input, cameras, terrain system, user interface, particle emitters, and more!

Titanium XNA Game Engine

Welcome to the Titanium XNA Game Engine (TXNAGE), the definitive 3D Game Engine for Windows XP/Vista & XBOX 360. TXNAGE is built upon the XNA Framework 3.1 and has many prebuilt features available to game developers.

Bricks' Bane

Bricks' Bane is a brick breaker game developed with XNA, for Windows & XBox360. Source code is meant to be educational, including a library of tools for game development. It also includes a .NET level editor which can be used to submit new levels that can become part of the game.